Search results

Jump to navigation Jump to search
  • vulnerable by stripping their evasion and increasing damage taken. Master of Metal intensifies your impales, and grants buffs to you and your allies based on impaling...
    5 KB (238 words) - 13:43, 7 September 2023
  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
    9 KB (4,815 words) - 16:47, 24 April 2024
  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
    16 KB (3,504 words) - 21:50, 12 April 2024
  • accuracy. Evasion is one of the four core defences that can appear locally on equipment, along with armour, energy shield and ward. All classes start with 15...
    15 KB (1,210 words) - 19:55, 12 April 2024
  • This is a list of the unique pieces of armour equipped as gloves. ru:Список уникальных перчаток...
    747 bytes (16 words) - 15:11, 2 January 2023
  • works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding...
    15 KB (1,438 words) - 09:57, 21 April 2024
  • collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took...
    204 KB (60,693 words) - 20:46, 1 January 2024
  • Armour (category Articles with unconfirmed statements) (section Hybrid armour/evasion rating armours)
    third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To prevent half of damage (50%), you need armour 5 times the...
    16 KB (1,788 words) - 17:00, 12 April 2024
  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
    17 KB (1,729 words) - 16:40, 19 April 2024
  • Movement speed (category Pages with version history for unknown versions) (section Skills gems with the "Movement" gem tag)
    the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour. There is no cap on movement speed. Movement...
    7 KB (377 words) - 20:16, 13 April 2024
  • BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating 78 +(260-320) to Armour and Evasion Rating Crystal BeltCrystal BeltRequires Level...
    1,020 bytes (60 words) - 06:15, 7 July 2023
  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
    21 KB (3,315 words) - 16:27, 13 April 2024
  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
    501 bytes (15 words) - 13:17, 22 May 2023
  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
    8 KB (572 words) - 11:50, 14 February 2024
  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
    4 KB (343 words) - 17:02, 12 April 2024
  • measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion. Players can gain accuracy through skills...
    8 KB (494 words) - 16:57, 12 April 2024
  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
    12 KB (1,968 words) - 21:55, 12 April 2024
  • additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy...
    9 KB (2,005 words) - 03:57, 19 April 2024
  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
    14 KB (437 words) - 14:34, 13 April 2024
  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
    4 KB (2,745 words) - 21:53, 12 April 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)