Modifier:LocalIncreasedPhysicalDamagePercentUnique~~41 ~~ ~~

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Mod IDLocalIncreasedPhysicalDamagePercentUnique__41___
Name
GroupsLocalPhysicalDamagePercent
Mod typeLocalPhysicalDamagePercent
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
Effect(140-180)% increased Physical Damage
Granted buff ID
Granted buff value
Granted skill
Tagsphysical_damage, damage, physical, attack
Tier Text
Stats
#Stat IDMinimumMaximum
1local_physical_damage_+%140180
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
5Alteration Shard
The correct title of this page is LocalIncreasedPhysicalDamagePercentUnique__41___. It appears incorrectly here due to technical restrictions.


LocalIncreasedPhysicalDamagePercentUnique__41___ is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.