Map:Lighthouse Map (Atlas of Worlds)

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Lighthouse MapMap Level: 80
Map Tier: 13
Guild Character: w
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasBeacon
Lighthouse
Map area
No Waypoint
IdMapAtlasBeacon
Act11
Area level80
BossesUruk Baleh
El'Abin, Bloodeater
Leli Goya, Daughter of Ash
Bin'aia, Crimson Rain
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, lighthouse_area, map_area_with_open_water, ocean_area, windy_area
The Shaper: Fire ignites the sky. A signal to keep away. An invitation to invade.

This map is based on The Ledge and The Battlefront.

The Lighthouse Map, formerly known as Beacon Map. Since version 3.1.0, it is a legacy variant of Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Map Type: Outdoors

Boss

warband of Redblade leaders located at the top, next to the beacon. Can drop Warbands league-specific items on death.

These bosses can drop unidientified blue helmets with a special affix.

  • Redblade: 10% of Physical Damage taken as Fire Damage (helmets)

Boss video

Item acquisition

Lighthouse Map is drop disabled.

Divination card

The following divination card can drop in this area:

Map variants

ItemMap
Tier
Map
Level
Map
Series
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Crucible
Lighthouse MapLighthouse MapMap Level: 70
Map Tier: 3
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Scourge
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Expedition
Lighthouse MapLighthouse MapMap Level: 72
Map Tier: 5
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Ritual
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Heist
Lighthouse MapLighthouse MapMap Level: 74
Map Tier: 7
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Harvest
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Delirium
Lighthouse MapLighthouse MapMap Level: 77
Map Tier: 10
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Metamorph
Lighthouse MapLighthouse MapMap Level: 73
Map Tier: 6
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Blight
Lighthouse MapLighthouse MapMap Level: 76
Map Tier: 9
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Legion
Lighthouse MapLighthouse MapMap Level: 75
Map Tier: 8
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875Synthesis
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Lighthouse MapLighthouse MapMap Level: 80
Map Tier: 13
Guild Character: w
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds


Version history

Version Changes
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.17.0
  • The Watchstone system has also been removed, and replaced with Voidstones
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.9.0
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.