Version 3.19.0e: Difference between revisions

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* The Harvest craft that [[fractured item|fractures]] a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
* The Harvest craft that [[fractured item|fractures]] a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
* Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
* Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
* Rebalanced the Lifeforce cost of various Harvest crafting options:


Rebalanced the Lifeforce cost of various Harvest crafting options:
** Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
 
** Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
* Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
** Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
* Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
** Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
* Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
** Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
* Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
** Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
* Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
** Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
* Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
** Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
* Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
** Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
* Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
** Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
* Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
** Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
* Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
** Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
* Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
** Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
* Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
** Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
* Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
** Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
* Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
** Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
* Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
** Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
* Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
** Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
* Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
** Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
* Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
** Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
* Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
** Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
* Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
** Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
* Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
** Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
* Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
** Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
* Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
** Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
* Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
** Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
* Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
** Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).
* Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
* Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).





Revision as of 10:33, 25 August 2022

Version History
3.19.0d
August 24, 2022
3.19.0e
August 25, 2022

Patch notes

These are the official patch notes for version 3.19.0e released by Grinding Gear Games.[1]

This patch contains improvements to the rewards from league reflections at the Lake of Kalandra and changes to the cost of Harvest crafts, alongside a handful of bug fixes.

Lake of Kalandra Changes

  • Increased the quantity of Splinters found in Breach Hands in Breach Reflections at all difficulties.
  • Reflection of the Dream no longer causes the Breach to open and close 50% faster, instead now spawning more monsters.
  • Reflection of the Breachlord now causes the Breach to open and close 30% slower, to provide more time to kill Breachlord.
  • Increased the chance for Imprisoned Monsters to have additional Essences in Essence Reflections at all difficulties.
  • Increased the quantity of Artifacts dropped by Monsters in Expedition Reflections at all difficulties.
  • Increased the quantity of Currency Shards from Harbingers in Harbinger Reflections at all difficulties.
  • Increased the quantity of Splinters found from Legion Encounters in Legion Reflections at all difficulties.
  • Increased the duration of Shrine Buffs on Players in Shrine Reflections at all difficulties.
  • The number of Rats spawned in Beyond Reflections has been reduced for performance reasons. The chance to spawn a Beyond Boss in these Reflections has been increased to compensate, and the quantity of Tainted Currency dropped by Beyond Demons in Beyond Reflections has also been increased at all difficulties.
  • The Reflecting Mists now only displays item slots when you're able to place an Amulet or Ring into them, to avoid confusion.

Harvest Changes

  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
  • Rebalanced the Lifeforce cost of various Harvest crafting options:
    • Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
    • Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
    • Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
    • Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
    • Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
    • Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
    • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
    • Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
    • Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
    • Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
    • Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
    • Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
    • Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
    • Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
    • Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
    • Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
    • Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
    • Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
    • Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
    • Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
    • Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
    • Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
    • Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
    • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
    • Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
    • Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
    • Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).


Bug Fixes

  • Fixed an issue where Unidentified Atlas Memories could be applied to your Atlas.
  • Fixed a bug where Unique Items dropped by monsters with Archnemesis modifiers using the reward conversion system were dropping already Identified.
  • Fixed a bug where stashes and vendor shops could not be filtered using non-latin characters.


This patch has been deployed without restarting the servers, however you will need to restart your client to patch the client fixes.

References

  1. Kieren_GGG (August 25, 2022). "3.19.0e Patch Notes (restartless)". Official Path of Exile Forums. Retrieved August 25, 2022.