Version 3.19.0e

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Version History
3.19.0d
August 24, 2022
3.19.0e
August 25, 2022
3.19.0f
August 28, 2022

Patch notes

These are the official patch notes for version 3.19.0e released by Grinding Gear Games.[1]

This patch contains improvements to the rewards from league reflections at the Lake of Kalandra and changes to the cost of Harvest crafts, alongside a handful of bug fixes.

Lake of Kalandra Changes

  • Increased the quantity of Splinters found in Breach Hands in Breach Reflections at all difficulties.
  • Reflection of the Dream no longer causes the Breach to open and close 50% faster, instead now spawning more monsters.
  • Reflection of the Breachlord now causes the Breach to open and close 30% slower, to provide more time to kill Breachlord.
  • Increased the chance for Imprisoned Monsters to have additional Essences in Essence Reflections at all difficulties.
  • Increased the quantity of Artifacts dropped by Monsters in Expedition Reflections at all difficulties.
  • Increased the quantity of Currency Shards from Harbingers in Harbinger Reflections at all difficulties.
  • Increased the quantity of Splinters found from Legion Encounters in Legion Reflections at all difficulties.
  • Increased the duration of Shrine Buffs on Players in Shrine Reflections at all difficulties.
  • The number of Rats spawned in Beyond Reflections has been reduced for performance reasons. The chance to spawn a Beyond Boss in these Reflections has been increased to compensate, and the quantity of Tainted Currency dropped by Beyond Demons in Beyond Reflections has also been increased at all difficulties.
  • The Reflecting Mists now only displays item slots when you're able to place an Amulet or Ring into them, to avoid confusion.

Harvest Changes

  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
  • Rebalanced the Lifeforce cost of various Harvest crafting options:
    • Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
    • Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
    • Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
    • Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
    • Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
    • Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
    • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
    • Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
    • Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
    • Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
    • Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
    • Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
    • Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
    • Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
    • Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
    • Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
    • Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
    • Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
    • Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
    • Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
    • Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
    • Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
    • Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
    • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
    • Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
    • Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
    • Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).

Bug Fixes

  • Fixed an issue where Unidentified Atlas Memories could be applied to your Atlas.
  • Fixed a bug where Unique Items dropped by monsters with Archnemesis modifiers using the reward conversion system were dropping already Identified.
  • Fixed a bug where stashes and vendor shops could not be filtered using non-latin characters.

This patch has been deployed without restarting the servers, however you will need to restart your client to patch the client fixes.

Hotfixes

The following hotfix was deployed after the 3.19.0e patch:[2][3]

  • Fixed a bug introduced in 3.19.0e that caused Unidentified Corrupted Uniques to drop from monsters with Archnemesis modifiers using the reward conversion system.

Unfortunately we encountered problems getting the Archnemesis Modifier changes included in todays patch, we will continue to work on getting these out over the next following work days.

This hotfix did not have patch notes but instead announced in another post. Here is the extract of that post:

Yesterday, the community started discussing this technique and we investigated. We determined:

a) What players were actually doing was using the preload request to rule out the presence of other modifiers. For example, if the client is asked to preload the Brine King-touched mod, and the player doesn't care about that mod, then they know the instance cannot have any other Pantheon mod present and they could just skip that map in their hunt for better mods.
b) The mitigation we have already in place functions correctly and players cannot tell whether the indicated mod is actually present or not. This means they'd have to waste a lot of time hunting for false positives.
c) In addition, this process would be very wasteful, costing them a lot of maps and also whatever juicing resources they wanted to speculatively put into those maps before they even knew if they were going to encounter the relevant mod.

The community were concerned that the technique would allow nefarious players to quickly open a lot of maps and be able to see exactly which ones had a specific mod. The reality is that the overall efficiency benefits of the technique were limited and offset against the potentially high resource cost and high risk of being banned for it.

Early today, we deployed a hotfix that completely removes this problem.

References

  1. Kieren_GGG (August 25, 2022). "3.19.0e Patch Notes (restartless)". Official Path of Exile Forums. Retrieved August 25, 2022.
  2. Kieren_GGG (August 26, 2022). "3.19.0e Hotfix". Official Path of Exile Forums. Retrieved October 7, 2022.
  3. Chris (August 27, 2022). "3.19.0e Patch Notes (restartless)". Official Path of Exile Forums. Retrieved October 7, 2022.