Version 3.19.0d: Difference between revisions

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* The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
* The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
* Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards.
* Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards.
 
* Rebalanced the Lifeforce cost of various Harvest crafting options:
Rebalanced the Lifeforce cost of various Harvest crafting options:
** Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
 
** Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
* Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
** Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
* Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
** Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
* Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
** Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
* Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
** Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
* Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
** Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
* Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
** Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
* Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
** Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
* Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
** Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
* Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
** Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
* Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
** Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
* Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
** Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
* Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
** Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
* Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
** Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
* Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
** Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
* Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
** Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
* Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
** Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
* Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
** Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
* Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
** Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
* Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
** Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
* Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
** Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
* Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
** Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
* Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
** Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
* Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
** Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
* Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
** Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
* Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
** Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).
* Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
* Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).
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Revision as of 10:31, 25 August 2022

Version History
3.19.0c
August 23, 2022
3.19.0d
August 24, 2022
3.19.0e
August 25, 2022

Patch notes

These are the official patch notes for version 3.19.0d released by Grinding Gear Games.[1]

This patch includes improvements to item drops, including those from Map bosses and Rare monsters with 2-4 Archnemesis modifiers, reductions to the life of Harvest monsters, and a few bug fixes and improvements. Changes to the Lifeforce cost of Harvest crafts and improvements to rewards from league reflections in the Lake of Kalandra will be deployed tomorrow.

Item Drop Changes

  • Map Bosses now drop fewer items, but of substantially better rarity, resulting in more unique items being found from Map Bosses.
  • Globally increased the base drop rate of unique items by 33%.
  • Globally increased the base drop rate of currency items by 25%.

Archnemesis Changes

  • Increased the item rarity for monsters with two Archnemesis modifiers, and substantially increased the item rarity for monsters with three and four Archnemesis modifiers. With the item drop conversion system, this results in a lot more powerful drops when hitting certain combinations of modifiers. This also results in a lot more Unique items from monsters with three or four modifiers.

Harvest Changes

  • Reduced the life of Primal Blisterlord by 23%, Primal Crushclaw by 15%, and Vivid Devourer by 15%, in order to bring them more in line with other Harvest monsters.
  • Reduced the life of all other Harvest monsters, bringing the Harvest monster life more in line with monsters found in other league content.
  • These changes do not affect the Spectred versions of these monsters.

Improvements and Bug fixes

  • Kirac will no longer offer the "Slay the Beyond Boss" mission, due to irreconcilable difficulties encountered with the Beyond revamp.
  • Fixed an issue where strongboxes could sometimes drop no items. Strongboxes will now always drop at least one item.
  • Fixed an overflow issue from socketing exceptional support gems in the Vaal CaressVaal Caress
    Bronzescale Gauntlets
    Armour: (110-148)
    Evasion: (110-148)
    Requires Level 27, 22 Str, 22 Dex+5 to Level of Socketed Vaal Gems
    -5 to Level of Socketed Non-Vaal Gems
    (120-140)% increased Armour and Evasion
    +(50-70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 20 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    Unique Gloves, causing them to behave as they were level 10 gems.
  • Fixed a bug where unlimited hideout decorations could sometimes not be placed.
  • Fixed a bug where Cartographer's Strongboxes in the Lake of Kalandra would mostly drop Tier 1 Maps.
  • Fixed a bug where monsters could sometimes get stuck in terrain in the Lake of Kalandra.
  • Fixed a bug where the Iridescent Weapon Effect did not propagate to your off-hand.
  • Fixed a client crash that could occur with the Bony Arachnomorph Pet microtransaction.

This patch has been deployed without restarting the servers, however you will need to restart your client to patch the client fixes.


As mentioned in our recent news post, we are looking to deploy improvements to the rewards from league reflections at the Lake, and reductions to the cost of many Harvest crafts in a patch tomorrow.

Below is a list of the upcoming Harvest changes:

  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards.
  • Rebalanced the Lifeforce cost of various Harvest crafting options:
    • Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).
    • Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).
    • Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).
    • Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).
    • Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).
    • Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).
    • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).
    • Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).
    • Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).
    • Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).
    • Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).
    • Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).
    • Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).
    • Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).
    • Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).
    • Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).
    • Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).
    • Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).
    • Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).
    • Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).
    • Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).
    • Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).
    • Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).
    • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).
    • Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).
    • Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).
    • Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).

References

  1. Kieren_GGG (August 24, 2022). "3.19.0d Patch Notes (restartless)". Official Path of Exile Forums. Retrieved August 24, 2022.