Version 1.3.0d

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Revision as of 10:05, 23 December 2014 by >KLIKS
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Version History
1.3.0c
December 15, 2014
1.3.0d
December 18, 2014
1.3.0e
December 19, 2014

Patch notes

These are the official patch notes for version 1.3.0d released by Grinding Gear Games.[1]

General Improvements

  • The Bloodlines mod Order of the Frozen Sky now deals less damage, but gains damage as each member of its pack is killed. The mod will no longer spawn on monster types that are hidden by default.
  • The art for Module Error: Too many skills found with q_where = skill.active_skill_name="Kinetic Blast". Please choose only one of the following ids:
    MetamorphosisClusterBurst - Creates 3 explosions (page)
    AnimatedWandClusterBurst - Kinetic Blast creates 12 additional explosions, Base radius is 1 metre, Base secondary radius is 1.4 metres (page)
    has been made blue to prevent it from appearing disabled when it is active.
  • When using Stash Item Highlighting, the itemlevel is no longer searched by default. To search for an item level you can specify either "itemlevel:X" or "ilvl:X" where X is the level number. There cannot be a space before or after the colon, or before or after the number.
  • Clicking a Stash Tab or hitting enter will deselect the Stash Item Highlighting box. while the highlight textbox is selected will now deselect the textbox. CTRL+F will focus the textbox and select all text inside.
  • Changed Smashing Strikes so endurance charges are only gained from melee critical strikes.
  • Fixed a bug in the Bloodlines league where the Shrouded monster effect rotated with the monster.
  • Guardian of the Mound, one of the unique bosses in The Prisoner's Gate, has had its Storm Call cast speed reduced. The cooldown length for its Vaal Fireball Totem has been increased in Normal and Cruel.

Player vs Player Changes

  • Based on early PvP results, we are making a few balance changes before Tournament Season One starts.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    BreachFlickerStrike - N/A (page)
    BreachFlickerStrikeChayula - N/A (page)
    has been given a PvP damage penalty of 30%. Flicker Strike does too much damage relative to other melee skills and provides substantial utility in the form of movement and trap avoidance.
  • An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium. Many PVP results were decided by Elemental Equilibrium, yet the player affected did not have the information to understand this was a pivotal element of the result.
  • The T-override for Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    has been changed from 1 second to 0.4 seconds. Explosive Arrow was doing too much damage based on the scaling override not accurately representing the time to apply charges.
  • Some tweaks have been made to PvP match areas.
  • A "Leave" button has been added for PvP spectators.
  • Fixed a bug where draws were being treated as losses for both parties.

Bug Fixes

  • Fixed a bug where Riposte did not correctly perform to-hit checks.
  • Fixed a bug where the "Team has won the Match" banner can show up after you have left a PvP arena.
  • Fixed a bug where the PvP results screen could persist into the next area.
  • Fixed a bug where DoomsowerDoomsower
    Lion Sword
    Two Hand Sword
    Physical Damage: (174.2-216) to (279.5-337.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.54-1.62)
    Weapon Range: 1.3 metres
    Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
    (30-50)% increased Physical Damage
    Adds (65-75) to (100-110) Physical Damage
    (6-12)% increased Attack Speed
    Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
    You have Vaal Pact while all Socketed Gems are Red
    So the seed of hate was born,
    Evil forged and Hope forsworn.
    's added fire damage would not apply.
  • Fixed a bug with the interaction of Module Error: Too many skills found with q_where = skill.active_skill_name="Kinetic Blast". Please choose only one of the following ids:
    MetamorphosisClusterBurst - Creates 3 explosions (page)
    AnimatedWandClusterBurst - Kinetic Blast creates 12 additional explosions, Base radius is 1 metre, Base secondary radius is 1.4 metres (page)
    and Module Error: No skills found with q_where = skill.active_skill_name="Point Blank".
  • Fixed an instance crash.

Additional: After this patch, and instance only fix was deployed for the following

  • Fixed an issue where magic packs of more than one monster could fail to have a Bloodline mod.
  • Fixed a bug where packs with Phylacteral Link would not swap their vulnerability between pack members.

References

  1. Qarl (December 18, 2014). "Patch 1.3.0d". Official Path of Exile Forums. Retrieved December 18, 2014.