Version 0.8.9: Difference between revisions
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==Patch notes== | ==Patch notes== | ||
These are the official patch notes for '''version 0.8.9''' released by [[Grinding Gear Games]]. | These are the official patch notes for '''version 0.8.9''' released by [[Grinding Gear Games]].{{Citation needed}} | ||
{{blockquote top}} | {{blockquote top}} | ||
===Bug Fixes=== | ===Bug Fixes=== | ||
*Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly | *Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occurred during multiplayer play. | ||
*Fixed the implicit mod on [[Belts|Ornate Belts]] to work properly. | *Fixed the implicit mod on [[Belts|Ornate Belts]] to work properly. | ||
*Fixed a bug with [[Viper Strike]] related to the range check. | *Fixed a bug with [[Viper Strike]] related to the range check. | ||
===Balance=== | ===Balance=== |
Latest revision as of 13:45, 17 April 2023
Version History | ||
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← 0.8.8 August 5, 2011 | 0.8.9 August 1, 2011 | 0.9.0 → August 10, 2011 |
Patch notes
These are the official patch notes for version 0.8.9 released by Grinding Gear Games.[citation needed]
Bug Fixes
- Fixed a client crash that occurs if you enter an area when a monster or player is holding an item and has a visible buff. This commonly occurred during multiplayer play.
- Fixed the implicit mod on Ornate Belts to work properly.
- Fixed a bug with Viper Strike related to the range check.
Balance
- Changed how requirements work - now weapons and armours have level requirements and somewhat lower attribute requirements. It's easier for characters to use items from adjacent classes with only a few points in the relevant passives. This is an experiment to see if it helps build variety. Future changes to promote character class personality/specialisation will be made.
- Reset all passive skill points.
- Changed monster composition so that many monsters are substantially easier to kill and more numerous (for example, Scavengers or Spawn). This means that there's a greater variety of monster difficulty in areas, so that the player always has some enemies they can kill rapidly.
- Made monkeys only flee on death of kin 50% of the time.
- Made +armour%, +evasion% and +energy shield% mods a lot larger.
- Reduced damage of Shock Nova by 20%.