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  • Movement speed (category Pages with version history for unknown versions) (section Minion Movement speed)
    "Movement Speed" redirects here. For the small passive skill, see Movement Speed (passive skill). Movement speed (often referred to as MS) is a modifier...
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  • item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be specifically mitigated by spell suppression. Main...
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  • Witch starts with 32 base Intelligence, the highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder...
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  • accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance) does the same, in reverse; all attacks against...
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  • one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes...
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  • The Ranger starts with 32 base Dexterity, the highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar...
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  • Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock...
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  • grant cast speed bonuses. These passive skills grant increased cast speed. These passive skills grant increased cast speed and attack speed These passive...
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  • on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check...
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  • Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any...
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  • Armour (category Articles with unconfirmed statements) (section Relative Physical Damage Reduction (Base Formula))
    100 damage) To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage) Armour will never prevent more damage than...
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  • See also: List of sceptres This is a list of unique weapons with the Sceptres item class. ru:Список уникальных скипетров...
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  • Shield (category Shields) (section Attack speed while holding shield)
    copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something...
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  • your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict...
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  • Ignite (category Articles with unconfirmed statements)
    affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life...
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  • one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants...
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