Medallion race season

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Medallion race season
Race season

Medallion race season is the {{#show: Medallion race season|?Has ordinal number}}th race season and will run from {{#show: Medallion race season|?Has release date}} to {{#show: Medallion race season|?Has end date}} (NZT), covering {{#show: Medallion race season|?Has number of events}} events. Its signature race is a Fixed Seed event called Medallion. A summary of your points can be found on your profile at the Path of Exile website. Any prizes earned from these races can not be withdrawn into a new challenge league until that league is at least four weeks old.

Rewards

All items are item level 100 and feature an alternate 2D art only available in this season.

Points Reward
10 Module Error: Item Link: Alternate art with index/name "2" not found on page "Ngamahu Tiki"
40 Night's HoldNight's Hold
Black Maw Talisman
Talisman Tier: 1
Requires Level 12
Has 1 Socket+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
CorruptedIn the light of Solaris, the shadows cower and hide.
But every night they gather and grow,
and all but the strong and the stupid
seek shelter from their grasp until daybreak.
100 Module Error: Item Link: Alternate art with index/name "2" not found on page "Tear of Purity"
250 Module Error: Item Link: Alternate art with index/name "2" not found on page "Victario's Acuity"
500 Natural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3
Requires Level 44
(25-35)% increased Damage(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
CorruptedJust as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
1000 Module Error: Item Link: Alternate art with index/name "3" not found on page "Voll's Devotion"

Modifiers included in the Medallion race season

These are the modifiers included in this race season.[1]

  • Ancestral: All areas except towns have enemy totems spread across the zone that grant benefits to your enemies while attacking you.
  • Arctic: All areas other than towns contain drifting areas of cold damage.
  • Blood Magic: Characters act as if they have the Blood Magic passive allocated. This will cause them to consume life instead of mana for skills with mana cost and mana reservations.
  • Brutal: Monsters have 20% increased attack and cast speed, and deal 20% increased damage.
  • Emberwake: 30% of monsters' physical damage is added as fire, and they move 30% faster.
  • Eternal Torment: All areas other than towns and the Twilight Strand will be inhabited by 10 additional Tormented Spirits. The Tormented Spirits will spawn regardless of their usual level restrictions.
  • Exiles Everywhere: All areas other than towns and the Twilight Strand will be inhabited by 20 additional rogue exiles. Exiles will spawn regardless of their usual level restrictions.
  • Fixed Seed: All instances of a given area have the same area layout for all players. Multiple Race Events will regularly have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set. This includes all Signature events.
  • Headhunter: When you kill a rare monster, you gain all its mods for 20 seconds. Every monster pack has a rare monster (even the Twilight Strand). This race type is voided.
  • Lethal: Monsters deal 50% increased damage. Monsters have 50% of their physical damage added as cold damage, as fire damage, and as lightning damage. (Some races will not have the extra cold damage)
  • Multiple Projectiles: Monsters have four additional projectiles when using projectile based skills/attacks.
  • Revealed Map: The minimap is automatically fully revealed.
  • Turbo: Monsters run, attack and cast 60% faster than normal.
  • Unwavering: Monsters have 35% increased life and cannot be stunned.
  • Winterheart: All areas contain patches of chilled ground. Players are accelerated, rather than being slowed by being chilled.
  • Sentinel: All areas except towns have enemy sentinels spread across the zone.

References

  1. Bex_GGG (July 18, 2016). "A Beginner's Guide to Racing". Official Path of Exile Forums. Retrieved July 18, 2016.