Map:Precinct Map (Atlas of Worlds): Difference between revisions

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|drop_enabled                            = False
|drop_enabled                            = False
|release_version                        = 2.4.0
|release_version                        = 2.4.0
|recipe1_part1_item_id                  = Metadata/Items/Maps/MapAtlasBurialChambersShaped
|recipe1_part1_amount                    = 3
|recipe2_part1_item_id                  = Metadata/Items/Maps/MapAtlasQuay
|recipe2_part1_amount                    = 3
}}
}}


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{{Item unique versions}}
{{Item unique versions}}


{{OtherMapVersions}}
{{Map variants}}


[[Category:Sarn tileset]]
[[Category:Sarn tileset]]
{{#lst:Precinct Map|version history}}
{{#lst:Precinct Map|version history}}

Latest revision as of 00:24, 25 January 2022

Precinct MapMap Level: 78
Map Tier: 11
Guild Character: =
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 78
Vendor Prices
Normal5x Orb of Alchemy
Magic5x Orb of Alchemy
1x Orb of Chance
Rare6x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasPrecinct
Precinct
Map area
No Waypoint
IdMapAtlasPrecinct
Act11
Area level78
BossesTorr Olgosso
Damoi Tui
Orra Greengate
Augustina Solaria
Wilorin Demontamer
Eoin Greyfur
Igna Phoenix
Area type tagsurban, swamp
Tagsmap, einharmaps, urban_sarn_area, slums_area, ruined_area, rogue_exile_boss_area
The Shaper: Crushed together and fenced in, to live out their lives like cattle.

Precinct Map (Atlas of Worlds) is a map based on the The Slums zone in Act 3

Map Type: Outdoors

Boss Arena

There is no separate boss arena in this map.

Boss

One to six randomly selected rogue exiles.

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

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Unique versions

There are currently no unique items for this base item type.

Map variants

Lua error in Module:Map_variants at line 63: No map found on page.

Version history

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.19.0
  • Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps.
  • The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced new map series
2.0.0
  • Introduced new map series
0.10.1
  • Introduced to the game.