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== Permanent Leagues ==
==Permanent Leagues==
The only permanent leagues are "Default" and its child league "Hardcore", which has the [[#Hardcore|Hardcore]] modifier.


The only permanent leagues are "Default" and it's child league "Hardcore" which has the [[#Hardcore|Hardcore]] modifier.
==Race Leagues==
Race leagues are non-permanent leagues created specifically for a single race event.  


== Race Leagues ==
These leagues have their own [[stash]]. At the end of the event, [[character]]s and their stashed items will be moved to the parent league. The items will be placed in a remove-only stash tab.


Race leagues are non-permanent leagues created specifically for a race event.
==Leagues Modifiers==
Other than Default, leagues generally have modifiers to add special rules that alter the way the game is played<ref>Chris (August 8, 2012). [http://www.pathofexile.com/forum/view-thread/44360 "Standard rules for league events"]. ''Official Path of Exile Forums''. Retrieved May 19, 2013.</ref>.


== Leagues Modifiers ==
===Ancestral===
First introduced in S1E51.


=== Ancestral ===
* All areas except towns in have enemy [[totem]]s spread across the zone that grant benefits to your enemies and attempt to kill you.


First introduced in S1E51. Every area has "This area is inhabited by totems" map modifier, except for boss chambers.
===Blood Magic===
First introduced in S1E61.


=== Blood Magic ===
* Characters act as if they have the [[Blood Magic]] passive allocated. This will cause said characters to consume [[life]] instead of [[mana]] for [[skill]]s with mana cost and mana reservations.


First introduced in S1E61. All characters start with an active [[Blood Magic]] passive.
===Cut-Throat===
* Equipped items are dropped on death.
* Players are allowed to enter others' instances at will.
* The death experience penalty is increased by 30% on all [[difficulty]] levels.
* Players are hostile to one another by default when not partied.
* Killing a player awards their death penalty experience to the killer.
* Player capacity in non-town instances is doubled. This does not increase the maximum party size.


=== Cut-throat ===
===Famine===
* [[Flask]]s, life, mana, and [[energy shield]] are not refilled when entering a town instance.


TBD.
===Fixed Seed===
* All instances of a given area will have the same area layout, for all players.
* The minimap will automatically be fully revealed.
* Multiple Race Events regularly will have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set.


=== Hardcore ===
===Hardcore===
* Characters who die are moved to the Default league.


A character killed in Hardcore is moved to its parent league.
===Immolation===
* Players and monsters have their [[physical damage]] converted to [[fire damage]].
* Monsters will also create ground fire on death.


=== Lethal ===
===Lethal===
* Monsters deal 50% increased damage. An additional 50% of that damage is then added as [[cold damage]], fire damage and [[lightning damage]].


All monsters deal 50% extra damage plus 50% extra damage as cold, fire and lightning. This yields a total of 375% of normal damage
===Multiple Projectile===
(100% + 50% + 3*((100% + 50%)*1.5) = 150% + 3*75%).
First introduced in S1E53.


=== Multiple Projectile ===
* Monsters have four additional [[projectile]]s when using projectile-based skills and [[attack]]s.


First introduced in S1E53. All monster skills are supported with [[Greater Multiple Projectiles]].
===No Projectiles===
* Players deal no damage with projectile-based skills and attacks.


=== Solo ===
===Solo===
* Players are not allowed to form parties.


You may not party in this league.
===Turbo===
* Monsters run, attack and cast 60% faster.


=== Turbo ===
==References==
 
<references />
Monsters move, attack and cast 60% faster.

Revision as of 04:17, 20 May 2013

Permanent Leagues

The only permanent leagues are "Default" and its child league "Hardcore", which has the Hardcore modifier.

Race Leagues

Race leagues are non-permanent leagues created specifically for a single race event.

These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league. The items will be placed in a remove-only stash tab.

Leagues Modifiers

Other than Default, leagues generally have modifiers to add special rules that alter the way the game is played[1].

Ancestral

First introduced in S1E51.

  • All areas except towns in have enemy totems spread across the zone that grant benefits to your enemies and attempt to kill you.

Blood Magic

First introduced in S1E61.

  • Characters act as if they have the Blood Magic passive allocated. This will cause said characters to consume life instead of mana for skills with mana cost and mana reservations.

Cut-Throat

  • Equipped items are dropped on death.
  • Players are allowed to enter others' instances at will.
  • The death experience penalty is increased by 30% on all difficulty levels.
  • Players are hostile to one another by default when not partied.
  • Killing a player awards their death penalty experience to the killer.
  • Player capacity in non-town instances is doubled. This does not increase the maximum party size.

Famine

Fixed Seed

  • All instances of a given area will have the same area layout, for all players.
  • The minimap will automatically be fully revealed.
  • Multiple Race Events regularly will have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set.

Hardcore

  • Characters who die are moved to the Default league.

Immolation

Lethal

Multiple Projectile

First introduced in S1E53.

No Projectiles

  • Players deal no damage with projectile-based skills and attacks.

Solo

  • Players are not allowed to form parties.

Turbo

  • Monsters run, attack and cast 60% faster.

References

  1. Chris (August 8, 2012). "Standard rules for league events". Official Path of Exile Forums. Retrieved May 19, 2013.