Intensity (passive skill): Difference between revisions

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{{Passive skill box|Intensity}}
{{Passive skill box|Intensity}}
{{about |the passive skill|the related support skill gem|Intensify Support}}
{{about |the passive skill|the related support skill gem|Intensify Support}}
'''Intensity''' is a [[notable passive skill]] only found on a [[legacy variant|legacy]] {{il|Medium Cluster Jewel}} that has the [[enchantment]] {{c|craft|Added Small Passive Skills grant: 10% increased Area Damage}}, or a legacy {{il|Megalomaniac}} which has 3 random notables.
'''Intensity''' is a [[notable passive skill]].
 
It can be find in the main [[passive skill]] tree, or on a [[legacy variant|legacy]] {{il|Medium Cluster Jewel}} that has the [[enchantment]] {{c|craft|Added Small Passive Skills grant: 10% increased Area Damage}}, or a legacy {{il|Megalomaniac}} which has 3 random notables.


==Sources==
==Sources==

Revision as of 20:06, 19 June 2020

Intensity
Notable Passive Skill
10% increased Area Damage
Spells which can gain Intensity have +1 to maximum Intensity [1]
This page is about the passive skill. For the related support skill gem, see Intensify Support.

Intensity is a notable passive skill.

It can be find in the main passive skill tree, or on a legacy Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. that has the enchantment Added Small Passive Skills grant: 10% increased Area Damage, or a legacy MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
which has 3 random notables.

Sources

Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Notable681 Added Passive Skill is IntensityN/A
CriticalStrikeChancePerIntensityUnique__11Spells have 10% reduced Critical Strike Chance per IntensityN/A
CriticalStrikeChancePerIntensityUnique__21Spells have 30% increased Critical Strike Chance per IntensityN/A
SpellsGainIntensityUnique__11Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsN/A
SpellsLoseIntensityUnique__11Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsN/A
MonsterIncreasedIntensityLoss1Spells lose Intensity with 1000% increased frequency while moving (Hidden)N/A

Unique items

The following unique items are related to Intensity:

  • legacy MegalomaniacMegalomaniac
    Medium Cluster Jewel
    Adds 4 Passive Skills
    Added Small Passive Skills grant Nothing
    <3 Random notable mods>
    CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.

Version history

Version Changes
3.11.0
  • These Cluster Jewel Notables will no longer be available: Gladiatorial Combat, Deep Cuts, Intensity, Confident Combatant, No Witnesses. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception. [1]
3.10.0
  • Introduced to the game.

References

  1. Bex_GGG (June 15, 2020). "Game Balance in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 16, 2020.