Gladiator (Ascendant passive): Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).  
* Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).  
* It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
* It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
{{Version history table row|3.14.0}}
}}
{{Version history table row|3.14.0|
* No longer grants 25% more Damage with Bleeding.
* No longer grants 25% more Damage with Bleeding.
* Now grants 25% more Physical Damage over Time.
* Now grants 25% more Physical Damage over Time.
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* No longer grants 25% chance to cause bleeding.
* No longer grants 25% chance to cause bleeding.
* Now grants 15% chance to block attack damage.
* Now grants 15% chance to block attack damage.
* Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
* Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
* More damage with bleeding increased to 25% (from 15%).
* More damage with bleeding increased to 25% (from 15%).
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
''(Undocumented)''  
''(Undocumented)''  
* Removed {{c|mod|5% additional Block Chance}} and {{c|mod|30% of Block Chance applied to Spells}}.
* Removed {{c|mod|5% additional Block Chance}} and {{c|mod|30% of Block Chance applied to Spells}}.
* Added {{c|mod|15% Chance to Block Spell Damage}} and {{c|mod|+3% to maximum Chance to Block Attack Damage}}.
* Added {{c|mod|15% Chance to Block Spell Damage}} and {{c|mod|+3% to maximum Chance to Block Attack Damage}}.
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Modifiers changed. Old mods are listed below:
* Modifiers changed. Old mods are listed below:
** {{c|mod|30% of Block Chance applied to Spells}}
** {{c|mod|30% of Block Chance applied to Spells}}
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** {{c|mod|Attacks have 20% chance to cause Bleeding}}
** {{c|mod|Attacks have 20% chance to cause Bleeding}}
** {{c|mod|30% increased Damage if you've killed a Bleeding Enemy Recently}}
** {{c|mod|30% increased Damage if you've killed a Bleeding Enemy Recently}}
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
* Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 06:01, 25 July 2022

Gladiator
Ascendancy Passive Skill
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.

Version history

Version Changes
3.16.0
  • Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).
  • It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
3.14.0
  • No longer grants 25% more Damage with Bleeding.
  • Now grants 25% more Physical Damage over Time.
3.7.0
  • No longer grants 25% chance to cause bleeding.
  • Now grants 15% chance to block attack damage.
  • Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
  • More damage with bleeding increased to 25% (from 15%).
3.4.0

(Undocumented)

  • Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
  • Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% of Block Chance applied to Spells
    • 5% additional Block Chance
    • Attacks have 20% chance to cause Bleeding
    • 30% increased Damage if you've killed a Bleeding Enemy Recently
3.0.0
  • Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
2.2.0
  • Added to the game.