Fragment of Eternity: Difference between revisions

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(This item doesn't actually have legacy variants, since race event characters are sent to Void league.)
>Vinifera7
(Has no attribute requirements)
Line 5: Line 5:
|class_id                                = Dagger
|class_id                                = Dagger
|base_item                              = Glass Shank
|base_item                              = Glass Shank
|required_dexterity                      = -9
|required_intelligence                  = -6
|flavour_text                            = Into darkness, horror, madness...<br>So goes the descent.
|flavour_text                            = Into darkness, horror, madness...<br>So goes the descent.
|flavour_text_id                        = UniqueDescentDagger1
|flavour_text_id                        = UniqueDescentDagger1

Revision as of 17:28, 16 May 2021

Fragment of Eternity
Glass Shank
Dagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
Acquisition
Drop disabled
Vendor Offer
4x Alchemy Shard
16x Alteration Shard
Weapon DPS
Physical: 17.3
Phys+Chaos: 17.3
Total: 17.3
Metadata
Item class: Dagger

Fragment of Eternity is a unique Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
30% increased Global Critical Strike Chance
.

Fragment of Eternity has no attribute requirements. It always comes with three linked, white sockets.

Item acquisition

Fragment of Eternity is drop disabled.

This item is unobtainable in the core game. It is only found in Descent: Champions and Endless Delve race events.

Version history

Version Changes
2.6.0
  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • (Not in patch note) Base type damage increased to 6-10 (up from 5-8).
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
  • (Not in patch note) Base type (Glass Shank) implicit mod reduced to 30% increased Global Critical Strike Chance (down from 40).
2.2.0
  • All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
  • Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
1.0.1
  • Introduced to the game.