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| {{Version history table row|3.11.0| | | {{Version history table row|3.11.0| |
| * {{Undocumented}} Increased Effect of Chill changed to increased Effect of Cold Ailments. | | * Increased Effect of Chill changed to increased Effect of Cold Ailments. {{Undocumented}} |
| }} | | }} |
| {{Version history table row|3.11.0| | | {{Version history table row|3.11.0| |
| * {{Undocumented}} No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). | | * No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). {{Undocumented}} |
| }} | | }} |
| {{Version history table row|3.5.0| | | {{Version history table row|3.5.0| |
Revision as of 15:33, 9 April 2023
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
Fingers of Frost is a notable passive skill that grants increased cold damage, increased effect of cold ailments, and additional chance to Freeze enemies that are Chilled.
Anointment
Blight anointment to unlock the passive:
Version history
Version
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Changes
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3.21.0 |
- The Fingers of Frost Notable Passive Skill no longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments.
- Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed".
- The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill.
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3.16.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Now grants 30% chance to Freeze Enemies which are Chilled (up from 15%), 30% increased Cold Damage (up from 25%) and 30% increased Effect of Cold Ailments (up from 20%).
- No longer grants Enemies Become Chilled as they Unfreeze.
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3.11.0 |
- Increased Effect of Chill changed to increased Effect of Cold Ailments. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.11.0 |
- No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.5.0 |
- Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze.
- This is now spread across 5 total passives (from 4).
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3.0.0 |
- Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect.
- The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
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1.2.0 |
- The area surrounding the Witch, Shadow and Ranger has been redesigned.
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