Fingers of Frost: Difference between revisions

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(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
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{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
* {{Undocumented}} Increased Effect of Chill changed to increased Effect of Cold Ailments.
* Increased Effect of Chill changed to increased Effect of Cold Ailments. {{Undocumented}}
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{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
* {{Undocumented}} No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%).
* No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). {{Undocumented}}
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{{Version history table row|3.5.0|
{{Version history table row|3.5.0|

Revision as of 15:33, 9 April 2023

Fingers of Frost
Notable Passive Skill
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]

Fingers of Frost is a notable passive skill that grants increased cold damage, increased effect of cold ailments, and additional chance to Freeze enemies that are Chilled.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Violet OilCrimson OilGolden OilFingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed

Version history

Version Changes
3.21.0
  • The Fingers of Frost Notable Passive Skill no longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments.
  • Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed".
  • The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill.
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% chance to Freeze Enemies which are Chilled (up from 15%), 30% increased Cold Damage (up from 25%) and 30% increased Effect of Cold Ailments (up from 20%).
    • No longer grants Enemies Become Chilled as they Unfreeze.
3.11.0
  • Increased Effect of Chill changed to increased Effect of Cold Ailments. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0
  • No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.5.0
  • Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze.
  • This is now spread across 5 total passives (from 4).
3.0.0
  • Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect.
  • The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.