Command of Steel: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|+5% Chance to Block Attack Damage while holding a Shield}} (up from 3%).
**Now grants {{c|mod|+5% Chance to Block Attack Damage while holding a Shield}} (up from 3%).
**No longer grants {{c|mod|5% increased Attack Damage per 5% Chance to Block Attack Damage}}. (moved to [[Block Mastery]] along with the counterpart mod from [[Arcane Swiftness]])
**No longer grants {{c|mod|5% increased Attack Damage per 5% Chance to Block Attack Damage}}. (moved to [[Block Mastery]] along with the counterpart mod from [[Arcane Swiftness]])
***Instead, it now grants {{c|mod|30% increased Attack Damage while holding a Shield}}.
***Instead, it now grants {{c|mod|30% increased Attack Damage while holding a Shield}}.


{{Version history table row|3.15.0}}
}}
{{Version history table row|3.15.0|
*No longer grants {{c|mod|1% increased Damage per 1% Chance to Block Attack damage}}.
*No longer grants {{c|mod|1% increased Damage per 1% Chance to Block Attack damage}}.
**Instead, it now grants {{c|mod|5% increased Attack Damage per 5% Chance to Block Attack damage}}.
**Instead, it now grants {{c|mod|5% increased Attack Damage per 5% Chance to Block Attack damage}}.


{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
*Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. In this patch, we have endeavoured to give each cluster its own identity and function.
*Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. In this patch, we have endeavoured to give each cluster its own identity and function.
*We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient. Ultimately, the passive skill tree should provide more interesting choices regardless of your build.
*We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient. Ultimately, the passive skill tree should provide more interesting choices regardless of your build.
*(Not in patch note):<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=June 18, 2020|publisher=Official Path of Exile forums}}</ref>
* {{Undocumented}}<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=June 18, 2020|publisher=Official Path of Exile forums}}</ref>
** Some Cluster Jewel notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
** Some Cluster Jewel notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
**Now grants {{c|mod|1% increased Damage per 1% Chance to Block Attack Damage}}. (Moved from [[Confident Combatant]])
**Now grants {{c|mod|1% increased Damage per 1% Chance to Block Attack Damage}}. (Moved from [[Confident Combatant]])
**No longer grants {{c|mod|Attack Skills deal 25% increased Damage while holding a Shield}}.
**No longer grants {{c|mod|Attack Skills deal 25% increased Damage while holding a Shield}}.
**No longer grants {{c|mod|6% increased Attack Speed wihle holding a Shield}}.
**No longer grants {{c|mod|6% increased Attack Speed while holding a Shield}}.


{{Version history table row|3.10.0}}
}}
*(Undocumented):
{{Version history table row|3.10.0|
* {{Undocumented}}
**No longer grants {{c|mod|Attack Skills deal 25% increased Damage with Ailments while holding a Shield}}.
**No longer grants {{c|mod|Attack Skills deal 25% increased Damage with Ailments while holding a Shield}}.
**No longer grants {{c|mod|25% increased Attack Damage while holding a Shield}}.
**No longer grants {{c|mod|25% increased Attack Damage while holding a Shield}}.
***Instead, it now grants {{c|mod|Attack Skills deal 25% increased Damage while holding a Shield}}.
***Instead, it now grants {{c|mod|Attack Skills deal 25% increased Damage while holding a Shield}}.


{{Version history table row|3.8.0}}
}}
{{Version history table row|3.8.0|
* Now able to allocate via [[anointment]]
* Now able to allocate via [[anointment]]


{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
*We've also changed virtually every weapon cluster to some degree.
*We've also changed virtually every weapon cluster to some degree.
**Now grants {{c|mod|Attack Skills deal 25% increased Damage with Ailments while holding a Shield}} (up from 20%).
**Now grants {{c|mod|Attack Skills deal 25% increased Damage with Ailments while holding a Shield}} (up from 20%).
Line 51: Line 56:
**No longer grants {{c|mod|40% increased Defences from Equipped Shield}}.
**No longer grants {{c|mod|40% increased Defences from Equipped Shield}}.


{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
*Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.
*Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.
**No longer grants {{c|mod|2% additional Chance to Block with Shields}}.
**No longer grants {{c|mod|2% additional Chance to Block with Shields}}.
***Instead, it now grants {{c|mod|+2% Chance to Block Attack Damage while holding a Shield}}.
***Instead, it now grants {{c|mod|+2% Chance to Block Attack Damage while holding a Shield}}.


{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
*Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield.
*Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield.
**Now grants {{c|mod|40% increased Defences from Equipped Shield}} (down from 60%).
**Now grants {{c|mod|40% increased Defences from Equipped Shield}} (down from 60%).
Line 62: Line 69:
**Now grants {{c|mod|Attack Skills deal 20% increased Damage with Ailments while holding a Shield}}.
**Now grants {{c|mod|Attack Skills deal 20% increased Damage with Ailments while holding a Shield}}.


{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables.
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables.
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}

Latest revision as of 09:06, 11 March 2023

Command of Steel
Notable Passive Skill
+5% Chance to Block Attack Damage while holding a Shield
30% increased Attack Damage while holding a Shield [1]

Command of Steel is a notable passive skill that grants additional chance to block attack damage and increased attack damage while holding a shield.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilCrimson OilOpalescent OilCommand of Steel
+5% Chance to Block Attack Damage while holding a Shield
30% increased Attack Damage while holding a Shield

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +5% Chance to Block Attack Damage while holding a Shield (up from 3%).
    • No longer grants 5% increased Attack Damage per 5% Chance to Block Attack Damage. (moved to Block Mastery along with the counterpart mod from Arcane Swiftness)
      • Instead, it now grants 30% increased Attack Damage while holding a Shield.


3.15.0
  • No longer grants 1% increased Damage per 1% Chance to Block Attack damage.
    • Instead, it now grants 5% increased Attack Damage per 5% Chance to Block Attack damage.


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. In this patch, we have endeavoured to give each cluster its own identity and function.
  • We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient. Ultimately, the passive skill tree should provide more interesting choices regardless of your build.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Some Cluster Jewel notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception[2]
    • Now grants 1% increased Damage per 1% Chance to Block Attack Damage. (Moved from Confident Combatant)
    • No longer grants Attack Skills deal 25% increased Damage while holding a Shield.
    • No longer grants 6% increased Attack Speed while holding a Shield.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants Attack Skills deal 25% increased Damage with Ailments while holding a Shield.
    • No longer grants 25% increased Attack Damage while holding a Shield.
      • Instead, it now grants Attack Skills deal 25% increased Damage while holding a Shield.


3.8.0


3.7.0
  • We've also changed virtually every weapon cluster to some degree.
    • Now grants Attack Skills deal 25% increased Damage with Ailments while holding a Shield (up from 20%).
    • Now grants +3% Chance to Block Attack Damage while holding a Shield (up from 2%).
    • Now grants 6% increased Attack Speed while holding a Shield.
    • No longer grants 20% increased Physical Attack Damage while holding a Shield.
      • Instead, it now grants 25% increased Attack Damage while holding a Shield.
    • No longer grants 40% increased Defences from Equipped Shield.


3.4.0
  • Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.
    • No longer grants 2% additional Chance to Block with Shields.
      • Instead, it now grants +2% Chance to Block Attack Damage while holding a Shield.


3.1.0
  • Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield.
    • Now grants 40% increased Defences from Equipped Shield (down from 60%).
    • Now grants 20% increased Physical Attack Damage while holding a Shield.
    • Now grants Attack Skills deal 20% increased Damage with Ailments while holding a Shield.


1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
  2. Bex_GGG (June 15, 2020). "Game Balance in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 16, 2020.