Memory Vault Praetor CrownArmour: (161-185) Energy Shield: (181-218)Requires Level 68, 62 Str, 91 Int+(130-160) to maximum Energy Shield +(150-200) to maximum Mana (30-40)% increased Mana Regeneration Rate +(20-30)% to Fire Resistance 20% reduced Reservation Efficiency of Skills 1% increased Armour per 50 Reserved ManaYour memories are a bridge to the past. Let no one cross.
Acquisition Can only drop from Elder Guardians. It cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it..Vendor Offer 12x Alchemy Shard 6x Alteration ShardMetadata Item class: Helmet
Memory Vault is a uniquePraetor CrownPraetor CrownArmour: (161-185) Energy Shield: (51-58)Requires Level 68, 62 Str, 91 Int.[1]
Memory Vault can drop anywhere. It can be chanced.
Recipes
Memory Vault can be created from the following recipes:
Amount
Part
Description
Meta
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.