League
Permanent Leagues
The permanent leagues are "Standard" and its child league "Hardcore", which has the Hardcore modifier.
Two new four month long leagues were added "Anarchy" and "Onslaught", which has the Hardcore modifier.
Race Leagues
Main page: Races
Race leagues are non-permanent leagues created specifically for a single race event.
These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league. The items will be placed in a remove-only stash tab.
Leagues Modifiers
Other than Default, leagues generally have modifiers to add special rules that alter the way the game is played[1].
Ancestral
First introduced in S1E51.
- All areas except towns in have enemy totems spread across the zone that grant benefits to your enemies and attempt to kill you.
Blood Magic
First introduced in S1E61.
- Characters act as if they have the Blood Magic passive allocated. This will cause said characters to consume life instead of mana for skills with mana cost and mana reservations.
Cut-Throat
- Equipped items are dropped on death.
- Players are allowed to enter others' instances at will.
- The death experience penalty is increased by 30% on all difficulty levels.
- Players are hostile to one another by default when not partied.
- Killing a player awards their death penalty experience to the killer.
- Player capacity in non-town instances is doubled. This does not increase the maximum party size.
Famine
- Flasks, life, mana, and energy shield are not refilled when entering a town instance.
Fixed Seed
- All instances of a given area will have the same area layout, for all players.
- The minimap will automatically be fully revealed.
- Multiple Race Events regularly will have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set.
Hardcore
- Characters who die are moved to the Default league.
Immolation
- Players and monsters have their physical damage converted to fire damage.
- Monsters will also create ground fire on death.
Lethal
- Monsters deal 50% increased damage. An additional 50% of that damage is then added as cold damage, fire damage and lightning damage.
Multiple Projectile
First introduced in S1E53.
- Monsters have four additional projectiles when using projectile-based skills and attacks.
No Projectiles
- Players deal no damage with projectile-based skills and attacks.
Solo
- Players are not allowed to form parties.
Turbo
- Monsters run, attack and cast 60% faster.
Version History
Version | Changes | 0.10.8d |
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References
- ↑ Chris (August 8, 2012). "Standard rules for league events". Official Path of Exile Forums. Retrieved May 19, 2013.