Sentinel
This article describes historical game content.
Sentinel is not yet added to the core game as Extra Content. It can be found in certain special events only
Sentinels are a type of item that are exclusive to the Sentinel league. They can be deployed to empower enemies, making them stronger but more rewarding.
Types of Sentinels
There are three types of Sentinels.
Stalker Sentinel
Stalker Sentinel fires beams periodically to empower enemies.
Pandemonium Sentinel
Pandemonium Sentinel fires a beam once, chaining to multiple enemies. Unlike the other types, it will disappear after firing its beam once, even if it didn't get to empower the maximum number of enemies.
Apex Sentinel
Apex Sentinel fires a beam to empower enemies, but it only targets Rare and Unique monsters.
Mechanics
Sentinels can be found in Sentinel Caches that can randomly appear in zones. They can also drop from enemies. The first Sentinel Cache you open with your character will drop a Sentinel Controller, giving you access to the Sentinel Controller and adding Sentinel equipment slots.
When a Sentinel is deployed, it will follow you and fire beams at enemies to empower them, restoring it to full life and giving it an Empowerment buff. Empowerment increases the damage dealt and reduces damage taken by the monster, but it also increase their experience given and item yield. There is also a chance an empowered enemy gains an additional reward. The Sentinel will disappear once it has empowered a set number of enemies, is dismissed manually, or when the user dies.
You can equip one of each type of Sentinel.
Sentinels drop unidentified, but cannot have their mods modified. Sentinels also have a limited number of times they can be deployed. There is no way to add charges to a Sentinel.
Sentinels can be deployed in story zones, regular maps, Vaal side areas, the Eternal Labyrinth, Breachstones, the Temple of Atzoatl, Delve, and Invitations.
Sentinels cannot be deployed in unique maps.
Sentinel Controller
The Sentinel Controller lets you configure passive bonuses to Sentinels. The Sentinel Controllers allows you to allocate passive bonuses to Sentinels by making connections between nodes using Filaments. Each Filament requires one Power Core to charge. Killing empowered enemies will grant experience towards additional Power Cores. Up to 30 Power Cores can be acquired. Filaments can be added and removed from the Controller freely. You can make changes to the Sentinel Controller configuration anywhere, but the changes will not be applied until move to a different zone.
Power Core
A Power Core allows you to combine two Sentinels (regardless of charges left) to create a new, fully charged Sentinel. The Sentinel will receive a combination of mods from both components, with a chance for unpredictable changes. Certain Sentinel base types can only be created with Power Cores. There are four different types of Power Cores: Power CorePower CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Sentinels to combine., Transforming Power CoreTransforming Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base typeRight click this item then select two Sentinels to combine., Augmenting Power CoreAugmenting Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiersRight click this item then select two Sentinels to combine., Amplifying Power CoreAmplifying Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiersRight click this item then select two Sentinels to combine..
List of Sentinels
Base types
Item |
---|
Rusted Stalker SentinelRusted Stalker SentinelDuration: 30 seconds Empowers: 15 enemies Empowerment: 5 Charge: 8 usesUnmodifiable |
Bronze Stalker SentinelBronze Stalker SentinelDuration: 30 seconds Empowers: 25 enemies Empowerment: 10 Charge: 10 usesUnmodifiable |
Cobalt Stalker SentinelCobalt Stalker SentinelDuration: 40 seconds Empowers: 30 enemies Empowerment: 16 Charge: 8 usesUnmodifiable |
Brimstone Stalker SentinelBrimstone Stalker SentinelDuration: 40 seconds Empowers: 55 enemies Empowerment: 22 Charge: 8 usesUnmodifiable |
Emberstone Stalker SentinelEmberstone Stalker SentinelDuration: 50 seconds Empowers: 75 enemies Empowerment: 28 Charge: 10 usesUnmodifiable |
Obsidian Stalker SentinelObsidian Stalker SentinelDuration: 50 seconds Empowers: 85 enemies Empowerment: 34 Charge: 8 usesUnmodifiable |
Cryptic Stalker SentinelCryptic Stalker SentinelDuration: 100 seconds Empowers: 100 enemies Empowerment: 40 Charge: 12 usesBeams Chain an additional timeUnmodifiable |
Primeval Stalker SentinelPrimeval Stalker SentinelDuration: 60 seconds Empowers: 100 enemies Empowerment: 45 Charge: 18 uses(30-40)% increased Cast SpeedUnmodifiable |
Ancient Stalker SentinelAncient Stalker SentinelDuration: 60 seconds Empowers: 150 enemies Empowerment: 50 Charge: 12 uses(10-15)% increased EmpowermentUnmodifiable |
Item |
---|
Bronze Pandemonium SentinelBronze Pandemonium SentinelDuration: 10 seconds Empowers: 30 enemies Empowerment: 18 Charge: 8 usesEmpowers many enemies in one shotUnmodifiable |
Cobalt Pandemonium SentinelCobalt Pandemonium SentinelDuration: 10 seconds Empowers: 30 enemies Empowerment: 20 Charge: 10 usesEmpowers many enemies in one shotUnmodifiable |
Brimstone Pandemonium SentinelBrimstone Pandemonium SentinelDuration: 10 seconds Empowers: 50 enemies Empowerment: 22 Charge: 8 usesEmpowers many enemies in one shotUnmodifiable |
Emberstone Pandemonium SentinelEmberstone Pandemonium SentinelDuration: 10 seconds Empowers: 80 enemies Empowerment: 24 Charge: 10 usesEmpowers many enemies in one shotUnmodifiable |
Obsidian Pandemonium SentinelObsidian Pandemonium SentinelDuration: 10 seconds Empowers: 100 enemies Empowerment: 26 Charge: 8 usesEmpowers many enemies in one shotUnmodifiable |
Cryptic Pandemonium SentinelCryptic Pandemonium SentinelDuration: 10 seconds Empowers: 200 enemies Empowerment: 20 Charge: 12 uses(30-40)% increased Chaining range Empowers many enemies in one shotUnmodifiable |
Primeval Pandemonium SentinelPrimeval Pandemonium SentinelDuration: 10 seconds Empowers: 120 enemies Empowerment: 30 Charge: 18 usesFires an additional Beam Empowers many enemies in one shotUnmodifiable |
Ancient Pandemonium SentinelAncient Pandemonium SentinelDuration: 10 seconds Empowers: 70 enemies Empowerment: 35 Charge: 12 uses(10-15)% increased Empowerment Empowers many enemies in one shotUnmodifiable |
Item |
---|
Bronze Apex SentinelBronze Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 30 Charge: 12 usesCan only empower Rare or Unique enemiesUnmodifiable |
Cobalt Apex SentinelCobalt Apex SentinelDuration: 30 seconds Empowers: 1 enemies Empowerment: 35 Charge: 8 usesCan only empower Rare or Unique enemiesUnmodifiable |
Brimstone Apex SentinelBrimstone Apex SentinelDuration: 50 seconds Empowers: 1 enemies Empowerment: 40 Charge: 8 usesCan only empower Rare or Unique enemiesUnmodifiable |
Emberstone Apex SentinelEmberstone Apex SentinelDuration: 30 seconds Empowers: 2 enemies Empowerment: 45 Charge: 10 usesCan only empower Rare or Unique enemiesUnmodifiable |
Obsidian Apex SentinelObsidian Apex SentinelDuration: 40 seconds Empowers: 3 enemies Empowerment: 42 Charge: 8 usesCan only empower Rare or Unique enemiesUnmodifiable |
Cryptic Apex SentinelCryptic Apex SentinelDuration: 50 seconds Empowers: 3 enemies Empowerment: 45 Charge: 12 usesEmpowers +2 Enemies Can only empower Rare or Unique enemiesUnmodifiable |
Primeval Apex SentinelPrimeval Apex SentinelDuration: 30 seconds Empowers: 3 enemies Empowerment: 50 Charge: 18 uses(10-15)% chance for Rewards to be Doubled Can only empower Rare or Unique enemiesUnmodifiable |
Ancient Apex SentinelAncient Apex SentinelDuration: 30 seconds Empowers: 3 enemies Empowerment: 55 Charge: 12 uses(10-15)% increased Empowerment Can only empower Rare or Unique enemiesUnmodifiable |
Cosmic Apex SentinelCosmic Apex SentinelDuration: 20 seconds Empowers: 1 enemies Empowerment: 100 Charge: 5 usesUnmodifiable |
Unique
Item | Base Item | Stats |
---|---|---|
EscalationEscalation Brimstone Stalker SentinelDuration: 40 seconds Empowers: 55 enemies Empowerment: 22 Charge: 8 usesRequires Level 38Empowers +(50-80) Enemies (1.6-2.4)% more Empowerment for each Enemy Empowered (1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiableA life without risk is no life at all. | Brimstone Stalker Sentinel | Empowers +(50-80) Enemies (1.6-2.4)% more Empowerment for each Enemy Empowered (1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiable |
List of modifiers
Version history
Version | Changes |
---|---|
3.22.2 |
|
3.18.1f |
|
3.18.0 |
|