User:Bloonpauper/Version History

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0.5.2

  • Improved various monster and player animations
Monster, Character
  • Added deep water and allowed players to run through shallow water
Character, Terrain?
  • Fixed crash on dropping some armours
Armour (equipment)
  • Adjusted monster sizes/attack distances/speeds
Monster
  • Modified boss mods to scale by level properly
Boss
  • Accuracy/Evasion balance changes
Accuracy, Evasion
  • Blood effects on hit
Note - Affects all moving entities, once again
  • Improved scrollbars
UI
  • Environment mapping
Note - Environment
  • Projectiles have proper heights now
Projectile
  • Fixed tag affinity stuff for item mods
Modifier
  • Asset preload
Note - Asset
  • Fixed lag with area of effect damage
Area of Effect
  • Server now reaps crashed instances
Note - Instance
  • Fixed problem with particles vanishing sometimes
Note - Particle?
  • Allowed allocation of skills on passive skills screen
Passive skill tree
  • Area transitions spawned from tiles correctly
Note - Areas
  • Increased safety radius around spawn points
Note - Grace period?
  • The last used / created character is now selected when the character selection screen is shown.
Note - UI, character selection screen
  • Made it possible to clear skills from the Skill Bar
Skill bar
  • Added realm shutdown message
Chat
Note - theres more to it
  • Fixed font scaling issue
Note - Text
  • Fixed several calculation problems in damage chain
Damage

0.5.1

  • Reduced collidable size of player and adjusted attack and weapon distances.
Player, Weapon
Fireball
Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
  • Dramatically improved rewards for killing rare and magic monsters.
Monster
Note - Belongs to Monster rarity or Monster modifier or some sub-page
Hillock
  • Improved some chest sound effects.
Chest
  • Fixed walkable height of shore and general terrain markup.
Note - Environment
  • Fixed crash when quest items drop.
Quest item
  • Improved terrain generation yield of initial beach.
The Twilight Strand (Act 1)
Note - Find proof that "initial beach" = Twilight Strand (Act 1)
  • Fixed crashes related to waking/sleeping entities on the server.
Note - Entity
  • Fixed delay that occurred when the first item was generated.
Item
  • Fixed intersection problems with pathfinding.
Note - Pathfinding
  • Changed turn speed calculation to be more realistic.
Note - Affects all moving entities
  • Fixed a bug where items that had mods would be deleted when a player leaves game.
Item
Sand spitter
Chest