User:Bloonpauper/Version History
Jump to navigation
Jump to search
0.5.2
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Character, Terrain?
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Note - Affects all moving entities, once again
- Improved scrollbars
- Environment mapping
- Note - Environment
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Note - Asset
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Note - Instance
- Fixed problem with particles vanishing sometimes
- Note - Particle?
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Note - Areas
- Increased safety radius around spawn points
- Note - Grace period?
- The last used / created character is now selected when the character selection screen is shown.
- Note - UI, character selection screen
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Chat
- Note - theres more to it
- Chat
- Fixed font scaling issue
- Note - Text
- Fixed several calculation problems in damage chain
0.5.1
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Fireball
- Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
- Fireball
- Dramatically improved rewards for killing rare and magic monsters.
- Monster
- Note - Belongs to Monster rarity or Monster modifier or some sub-page
- Monster
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Note - Environment
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- The Twilight Strand (Act 1)
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
- The Twilight Strand (Act 1)
- Fixed crashes related to waking/sleeping entities on the server.
- Note - Entity
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Note - Pathfinding
- Changed turn speed calculation to be more realistic.
- Note - Affects all moving entities
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.