Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]
Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.
This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.
Version history
Version
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Changes
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3.16.0 |
- Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).
- It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
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3.14.0 |
- No longer grants 25% more Damage with Bleeding.
- Now grants 25% more Physical Damage over Time.
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3.7.0 |
- No longer grants 25% chance to cause bleeding.
- Now grants 15% chance to block attack damage.
- Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
- More damage with bleeding increased to 25% (from 15%).
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3.4.0 |
- [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
- Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
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3.2.0 |
- Modifiers changed. Old mods are listed below:
- 30% of Block Chance applied to Spells
- 5% additional Block Chance
- Attacks have 20% chance to cause Bleeding
- 30% increased Damage if you've killed a Bleeding Enemy Recently
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3.0.0 |
- Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
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2.2.0 |
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