Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value).
This map is based on The Ledge and The Battlefront.
The LighthouseMap, formerly known as Beacon Map. Since version 3.1.0, it is a legacy variant of Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Crucible
Lighthouse MapLighthouse MapMap Level: 70 Map Tier: 3 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Scourge
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Expedition
Lighthouse MapLighthouse MapMap Level: 72 Map Tier: 5 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Lighthouse MapLighthouse MapMap Level: 74 Map Tier: 7 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Heist
Lighthouse MapLighthouse MapMap Level: 74 Map Tier: 7 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Harvest
Lighthouse MapLighthouse MapMap Level: 77 Map Tier: 10 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Delirium
Lighthouse MapLighthouse MapMap Level: 77 Map Tier: 10 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Metamorph
Lighthouse MapLighthouse MapMap Level: 73 Map Tier: 6 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Lighthouse MapLighthouse MapMap Level: 76 Map Tier: 9 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Legion
Lighthouse MapLighthouse MapMap Level: 75 Map Tier: 8 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Synthesis
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FFire ignites the sky. A signal to keep away. An invitation to invade.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Lighthouse MapLighthouse MapMap Level: 71 Map Tier: 4 Guild Character: FTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
War for the Atlas
Lighthouse MapLighthouse MapMap Level: 80 Map Tier: 13 Guild Character: wTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The Watchstone system has also been removed, and replaced with Voidstones
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.