Blood Magic: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
>Lutem
No edit summary
Line 10: Line 10:
{{about|the keystone passive skill|the support gem|Blood Magic (support gem)}}
{{about|the keystone passive skill|the support gem|Blood Magic (support gem)}}


'''Blood Magic''' is a [[keystone passive skill]] that allows the character to spend [[life]] instead of [[mana]] to use [[skill]]s. It also sets maximum mana to zero.
'''Blood Magic''' is a [[keystone passive skill]] that allows the character to spend [[life]] instead of [[mana]] to use [[skill]]s. It also sets maximum mana to zero. If taken with Eldritch Battery the Energy Shield will continue to protect mana but will not be spent.


Skills that reserve mana will reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.  
Skills that reserve mana will reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.  
[[Eldritch Battery]] will not give you back your mana, it will merely remove your [[energy shield]]. [[Mana regeneration]] will have no effect on a character with Blood Magic.


==Location==
==Location==
Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the [[notable]] passive skill, [[Mortal Conviction]].
Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the 10% life nodes and the [[notable]] passive skill, [[Mortal Conviction]].


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
Line 23: Line 21:
!Distance from start
!Distance from start
|-
|-
|Marauder||9
|Marauder||12
|-
|-
|Duelist||12
|Duelist||12
|-
|-
|Templar||15
|Templar||14
|-
|-
|Scion||15
|Scion||16
|-
|-
|Ranger||18
|Ranger||19
|-
|-
|Witch||21
|Witch||21
|-
|-
|Shadow||24
|Shadow||26
|}
|}



Revision as of 09:56, 9 July 2015

Template:Passive

This page is about the keystone passive skill. For the support gem, see Blood Magic (support gem).

Blood Magic is a keystone passive skill that allows the character to spend life instead of mana to use skills. It also sets maximum mana to zero. If taken with Eldritch Battery the Energy Shield will continue to protect mana but will not be spent.

Skills that reserve mana will reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.

Location

Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the 10% life nodes and the notable passive skill, Mortal Conviction.

Class Distance from start
Marauder 12
Duelist 12
Templar 14
Scion 16
Ranger 19
Witch 21
Shadow 26

Item modifiers

These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

Maps with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone.

Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
grants Blood Magic to skill gems socketed in it, allowing the character to spend life instead of mana on those skills. However, it does not reduce maximum mana to zero, like the Blood Magic keystone.