Blood Magic: Difference between revisions

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{{for|the support gem|Blood Magic (Support Gem)}}
{{for|the support gem|Blood Magic (Support Gem)}}


'''Blood Magic''' is a [[keystone]] [[passive skill]].
'''Blood Magic''' is a [[keystone]] [[passive skill]] which removes all [[mana]], and causes you to spend [[life]] instead of mana for skills. Skills that reserve [[mana]] will now reserve [[life]] instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used.


Skills that reserve [[mana]] will now reserve [[life]].  
[[Eldritch Battery]] will not give you back your mana, it will merely remove your [[Energy Shield]]. When combined with [[Chaos Inoculation]], casting a spell will kill the player instantly. [[Mana regeneration]] will have no effect on a character with Blood Magic.


[[Eldritch Battery]] will not give you back your mana, it will merely remove your [[Energy Shield]].
Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example [[Spell Totem]] + [[Determination]] (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health)


When combined with [[Chaos Inoculation]], casting a spell will kill the player instantly.
==Location==
Blood Magic is located in the bottom left corner of the tree. It is required to reach the [[notable]] [[Mortal Conviction]].
{| class="wikitable sortable" style="text-align: center;"
!Class
!Distance from start
|-
|Marauder||10
|-
|Duelist||13
|-
|Templar||14
|-
|Scion||16
|-
|Witch||20
|-
|Ranger||22
|-
|Shadow||27
|}


Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example [[Spell Totem]] + [[Determination]] (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health)
==Related Items==
 
===Related Items===
{{il|Malachai's Simula}} and {{il|The Covenant}} have '''Blood Magic'''.  
{{il|Malachai's Simula}} and {{il|The Covenant}} have '''Blood Magic'''.  
{{il|Prism Guardian}} has '''Blood Magic''' for skill gems in this item.
{{il|Prism Guardian}} has '''Blood Magic''' for skill gems in this item.
These items allow the use of Blood Magic without the keystone, and without the extra cost from the mana multiplier in the {{sl|Blood Magic}} support gem.
These items allow the use of Blood Magic without the keystone, and without the extra cost from the mana multiplier in the {{sl|Blood Magic}} support gem.


There are also [[Map]]s with the '''Blood Magic''' [[Map#Suffix|suffix]].  
There are also [[Map]]s with the '''Blood Magic''' [[Map#Suffix|suffix]].
 
 
[[Category:Keystone passive skills]]

Revision as of 00:14, 5 November 2013

Template:Passive

For the support gem, see Blood Magic (Support Gem).

Blood Magic is a keystone passive skill which removes all mana, and causes you to spend life instead of mana for skills. Skills that reserve mana will now reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used.

Eldritch Battery will not give you back your mana, it will merely remove your Energy Shield. When combined with Chaos Inoculation, casting a spell will kill the player instantly. Mana regeneration will have no effect on a character with Blood Magic.

Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example Spell Totem + Determination (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health)

Location

Blood Magic is located in the bottom left corner of the tree. It is required to reach the notable Mortal Conviction.

Class Distance from start
Marauder 10
Duelist 13
Templar 14
Scion 16
Witch 20
Ranger 22
Shadow 27

Related Items

Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
and The CovenantThe Covenant
Spidersilk Robe
Energy Shield: (313-409)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
+(20-30) to Intelligence
(210-250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
My Soul is your Strength
My Price is your Blood
have Blood Magic. Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
has Blood Magic for skill gems in this item. These items allow the use of Blood Magic without the keystone, and without the extra cost from the mana multiplier in the Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic" support gem.

There are also Maps with the Blood Magic suffix.