Resistance penetration: Difference between revisions

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==Sources==
==Sources==
===Support Gems===
===Support Gems===
* {{sl|Fire Penetration}}
{{#ask:
* {{sl|Cold Penetration}}
[[Has item class::Support Skill Gems]]
* {{sl|Lightning Penetration}}
[[Has subobject::<q>
  [[Has stat id::~base_reduce_enemy_*_resistance*]]
</q>]]
|?Has name
|?Has inventory icon
|?Has infobox HTML
|link=none
|format=template
|template=SMW_item_table/ul/basic/row
|named args=yes
}}


===Unique Items===
===Unique Items===

Revision as of 01:03, 15 June 2016

Elemental Penetration is a form of resistance reduction. Penetration is applied as damage is dealt, after other resistance calculations. This means that penetration will reduce a target's resistance even if the target's raw resistance value is far above its maximum resistance cap.[1] Both reduction (e.g. from curses), and penetration can reduce a target's resistance below 0%. There is no minimum resistance floor.

Penetration only affects hits, which notably excludes damage over time effects.[2]

Effectiveness

The percent increase in damage due to penetration can be calculated. First, you must be able to calculate damage done after resistances are applied, we used the following formula:

DamageEffective(DamageRaw,Resistance,Penetration) = (DamageRaw)(1 - Resistance + Penetration)

So to calculate the increase in damage from penetration we can use this equation:

+%DamageDueToPenetration(DamageEffective(DamageRaw,Resistance,Penetration) = (DamageEffective(DamageRaw,Resistance,Penetration) / DamageEffective(DamageRaw,Resistance,0)) * 100%

It is a simple exercise then, to prove that 1% penetration produces +1% damage against a monster with 0 resistance, and 1% penetration produces +4% damage against a monster with 75 resistance. Clearly, penetration is more useful against high resistance monsters, and less useful against low resistance monsters.

Examples

Consider a player using a skill with Penetrates 50% Fire Resistance dealing 100 fire damage to an enemy:

  • If the enemy has +0% Fire resistance
The enemy's resistance will be treated at 50 lower than it is, which in this case will result in an effective −50% fire resistance. The enemy will take 150 fire damage.
  • If the enemy has +25% Fire resistance
This will result in an effective −25% fire resistance. The enemy will take 125 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%
This will result in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%. The enemy is cursed with Flammability before being attacked, which causes them to lose 30% Fire Resistance.
The enemy first loses 30% resistance, bringing them down to +120% fire resistance. They are still well above their maximum, and their resistance value remains at 75%. The 50% penetration then results in an effective 25% fire resistance. The enemy will take 75 fire damage.
  • The enemy has +10% Fire resistance. The enemy is cursed with Flammability before being attacked, which causes them to lose 30% Fire Resistance.
The enemy first loses 30% resistance, bringing them down to −20% fire resistance. The 50% penetration then results in an effective −70% fire resistance. The enemy will take 170 fire damage.

Sources

Support Gems

{{#ask:

Has item class::Support Skill Gems
[[Has subobject::
  Has stat id::~base_reduce_enemy_*_resistance*
]]
|?Has name 
|?Has inventory icon
|?Has infobox HTML
|link=none
|format=template
|template=SMW_item_table/ul/basic/row
|named args=yes

}}

Unique Items

Passive skills

The following passive skills affect penetration: Template:Passive table

Template:Ascendancy passive table

References

  1. Mark_GGG (December 11, 2012). "Penetration gems mess up balance between ele/physical". Official Path of Exile Forums. Retrieved November 1, 2015.
  2. Mark_GGG (November 8, 2013). "Damage over time mechanic change clarification?". Official Path of Exile Forums. Retrieved November 1, 2015.