Resistance penetration: Difference between revisions
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Elemental '''Penetration''' is a form of [[Resistance]] reduction. Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will reduce a target's resistance even if the target's raw resistance value is far above its maximum resistance cap.<ref>{{cite web|author=Mark_GGG|date=2012-12-10|title=Penetration gems mess up balance between ele/physical|url=https://www.pathofexile.com/forum/view-thread/59271/page/2#p751660|publisher=Official Path of Exile Forums|accessdate=2015-11-01T18:11:11Z}}</ref> Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor. | Elemental '''Penetration''' is a form of [[Resistance]] reduction. Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will reduce a target's resistance even if the target's raw resistance value is far above its maximum resistance cap.<ref>{{cite web|author=Mark_GGG|date=2012-12-10|title=Penetration gems mess up balance between ele/physical|url=https://www.pathofexile.com/forum/view-thread/59271/page/2#p751660|publisher=Official Path of Exile Forums|accessdate=2015-11-01T18:11:11Z}}</ref> Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor. | ||
Penetration only affects [[Hit|Hits]], which notably excludes [[Damage over time]] effects.<ref>{{cite web|author=Mark_GGG|date=2013-11-08|title=Damage over time mechanic change clarification?|url=https://www.pathofexile.com/forum/view-thread/628983/page/1#p5494062|publisher=Official Path of Exile Forums|accessdate=2015-11-01T18:11:11Z}}</ref> | Penetration only affects [[Hit|Hits]], which notably excludes [[Damage over time]] effects.<ref>{{cite web|author=Mark_GGG|date=2013-11-08|title=Damage over time mechanic change clarification?|url=https://www.pathofexile.com/forum/view-thread/628983/page/1#p5494062|publisher=Official Path of Exile Forums|accessdate=2015-11-01T18:11:11Z}}</ref> | ||
==Sources== | |||
* {{sl|Fire Penetration}}, {{sl|Cold Penetration}}, {{sl|Lightning Penetration}} | |||
* {{il|The Tempestuous Steel}} | |||
* {{il|Agnerod East}}, {{il|Agnerod North}}, {{il|Agnerod South}}, {{il|Agnerod West}} | |||
==Examples== | ==Examples== |
Revision as of 04:49, 19 March 2016
Elemental Penetration is a form of Resistance reduction. Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will reduce a target's resistance even if the target's raw resistance value is far above its maximum resistance cap.[1] Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor. Penetration only affects Hits, which notably excludes Damage over time effects.[2]
Sources
- Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration", Module Error: No skills found with q_where = skill.active_skill_name="Cold Penetration", Module Error: No skills found with q_where = skill.active_skill_name="Lightning Penetration"
The Tempestuous SteelThe Tempestuous Steel
War SwordOne Handed Sword
Physical Damage: (21-24) to (45-50)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 1.1 metresRequires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy
Eager for vengeance against all who walk free.Agnerod EastAgnerod East
Imperial StaffStaff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square.,
Agnerod NorthAgnerod North
Imperial StaffStaff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square.,
Agnerod SouthAgnerod South
Imperial StaffStaff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square.,
Agnerod WestAgnerod West
Imperial StaffStaff
Physical Damage: 57-171
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
Adds (5-15) to (100-140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning ResistanceOne for each corner of the great Vinktar Square.
Examples
Consider a player using a skill with Penetrates 50% Fire Resistance dealing 100 fire damage to an enemy:
- If the enemy has +0% Fire resistance
- The enemy's resistance will be treated at 50 lower than it is, which in this case will result in an effective -50% fire resistance. The enemy will take 150 fire damage.
- If the enemy has +25% Fire resistance
- This will result in an effective -25% fire resistance. The enemy will take 125 fire damage.
- The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%
- This will result in an effective 25% fire resistance. The enemy will take 75 fire damage.
- The enemy has +150% Fire resistance, but is capped at their maximum fire resistance of 75%. The enemy is cursed with
Flammability before being attacked, which causes them to lose 30% Fire Resistance.
- The enemy first loses 30% resistance, bringing them down to +120% fire resistance. They are still well above their maximum, and their resistance value remains at 75%. The 50% penetration then results in an effective 25% fire resistance. The enemy will take 75 fire damage.
- The enemy has +10% Fire resistance. The enemy is cursed with
Flammability before being attacked, which causes them to lose 30% Fire Resistance.
- The enemy first loses 30% resistance, bringing them down to -20% fire resistance. The 50% penetration then results in an effective -70% fire resistance. The enemy will take 170 fire damage.
Passive skills
References
- ↑ Mark_GGG (2012-12-10). "Penetration gems mess up balance between ele/physical". Official Path of Exile Forums. Retrieved 2015-11-01T18:11:11Z.
- ↑ Mark_GGG (2013-11-08). "Damage over time mechanic change clarification?". Official Path of Exile Forums. Retrieved 2015-11-01T18:11:11Z.