Imperial Bow: Difference between revisions

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m (→‎Uniques: Automated cleanup for Template:Item.)
>Kakesu
(Updating info for 1.2 - numbers from http://www.pathofexile.com/item-data/weapon)
Line 8: Line 8:
| RequiredLevel        = 66
| RequiredLevel        = 66
| RequiredDexterity    = 212
| RequiredDexterity    = 212
| PhysicalDamage      = 17–68
| PhysicalDamage      = 19–75
| CriticalStrikeChance = 5%
| CriticalStrikeChance = 5%
| AttacksPerSecond    = 1.50
| AttacksPerSecond    = 1.50
Line 16: Line 16:
* {{il|Lioneye's Glare}}
* {{il|Lioneye's Glare}}
* {{il|Windripper}}
* {{il|Windripper}}
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|1.2.0}}
*  Damage adjusted.
|}

Revision as of 03:56, 24 August 2014

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Uniques

  • Lioneye's GlareLioneye's Glare
    Imperial Bow
    Bow
    Physical Damage: (100.8-129) to (394.8-453)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.74)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
    Adds (7-14) to (24-34) Physical Damage
    (10-20)% increased Attack Speed
    +(80-100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    "See without doubt, slay without hesitation."
    - Marceus Lioneye of Sarn
  • WindripperWindripper
    Imperial Bow
    Bow
    Physical Damage: 29-117
    Elemental Damage: (48-60) to (72-90), 1 to (120-150)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.59-1.67)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
    Adds 1 to (120-150) Lightning Damage
    (10-15)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    15% increased Quantity of Items Dropped by Slain Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.

Version history

Version Changes
1.2.0
  • Damage adjusted.