Ground effect: Difference between revisions

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{{stub}}
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A '''ground effect''' is the general term for a terrain hazard that has some consequence on characters or [[monster]]s positioned on it. The [[#BurningGround|burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect.
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect.


==Mechanics==
==Mechanics==
 
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All [[totem]]s are immune to ground effects.
Ground effects do not affect allies of the character that created them. Likewise, ground effects created by monsters or the environment will not affect other monsters. All [[totem]]s are immune to ground effects.


'Flying' monsters, including [[Soulless Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" />
'Flying' monsters, including [[Soulless Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" />
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| Chilled ground || {{no}}
| Chilled ground || {{no}}
|-
|-
| Shocked ground || {{no}}
| Shocking ground || {{no}}
|-
|-
| Consecrated ground || {{yes}}
| Consecrated ground || {{yes}}
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| Smoke cloud || {{yes}}
| Smoke cloud || {{yes}}
|}
|}
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.


==Types of ground effects==
==Types of ground effects==
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===Burning ground{{anchor|BurningGround}}===
===Burning ground{{anchor|BurningGround}}===
[[File:Burning ground.jpg|thumb|Burning ground]]
[[File:Burning ground.jpg|thumb|Burning ground]]
Burning ground deals [[burning damage]] (fire damage over time) to non-flying entities.
Burning ground is a detrimental ground effect that deals [[burning damage]] (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source.
 
The amount of damage per second inflicted by burning ground depends on its source. Burning ground does not cumulatively stack damage when multiple patches overlap. Only the one with the highest damage per second will cause damage at any given moment.


There are several notable sources of burning ground:
There are several notable sources of burning ground:
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* The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix
* The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix


===Chilled ground{{anchor|ChilledGround}}===
===Chilling ground{{anchor|ChillingGround}}===
[[File:Chilled ground.jpg|thumb|Chilled ground]]
[[File:Chilling ground.jpg|thumb|Chilling ground]]
Chilled ground in all forms [[chill]]s non-flying entities.
Chilling ground is a detrimental ground effect that inflicts [[chill]].


There are many different sources of chilled ground, notably:
There are many different sources of chilling ground, notably:
* The {{sl|Arctic Armour}}, {{sl|Arctic Breath}}, and {{sl|Vaal Cold Snap}} skills
* The {{sl|Arctic Armour}}, {{sl|Arctic Breath}}, and {{sl|Vaal Cold Snap}} skills
* [[Vaal Oversoul]]'s spray of ice shards.
* The [[Ice Nova]] spell repeatedly cast by [[Shrine|Freezing Shrines]]
* The environment in maps and corrupted areas with the 'of Ice' suffix
* The environment in maps and corrupted areas with the 'of Ice' suffix


===Shocked ground{{anchor|ShockedGround}}===
===Shocking ground{{anchor|ShockingGround}}===
[[File:Shocked ground.jpg|thumb|Shocked ground]]
[[File:Shocking ground.jpg|thumb|Shocking ground]]
Shocking ground is a detrimental ground effect that inflicts [[shock]].


There are only a few sources of shocking ground:
* The [[Flicker Strike]] skill used by [[Dominus]]
* The [[Shock Nova]] spell repeatedly cast by [[Shrine|Lightning Shrines]]
* The environment in maps and corrupted areas with the 'of Lightning' suffix


===Consecrated ground{{anchor|ConsecratedGround}}===
===Consecrated ground{{anchor|ConsecratedGround}}===

Revision as of 04:15, 18 April 2014

This article is a stub. Please help improve the article by expanding it.

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All totems are immune to ground effects.

'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Shocking ground
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Types of ground effects

Burning ground

Burning ground

Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source.

There are several notable sources of burning ground:

  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    skill
  • Hellions, which burst into flames upon death
  • The environment in maps and corrupted areas with the 'of Flames' suffix

Chilling ground

File:Chilling ground.jpg
Chilling ground

Chilling ground is a detrimental ground effect that inflicts chill.

There are many different sources of chilling ground, notably:

  • The Arctic Armour, Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", and Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
    TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
    TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page)
    skills
  • Vaal Oversoul's spray of ice shards.
  • The Ice Nova spell repeatedly cast by Freezing Shrines
  • The environment in maps and corrupted areas with the 'of Ice' suffix

Shocking ground

Shocking ground

Shocking ground is a detrimental ground effect that inflicts shock.

There are only a few sources of shocking ground:

Consecrated ground

Consecrated ground


Desecrated ground

Not to be confused with Desecrate.
Desecrated ground


Tarred ground

Tarred ground


Poison cloud

File:Poison cloud.jpg
Poison cloud


Smoke cloud

Smoke cloud


References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.