Ground effect: Difference between revisions
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A '''ground effect''' is the general term for a terrain | A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect. | ||
==Mechanics== | ==Mechanics== | ||
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All [[totem]]s are immune to ground effects. | |||
'Flying' monsters, including [[Soulless Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" /> | 'Flying' monsters, including [[Soulless Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" /> | ||
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| Chilled ground || {{no}} | | Chilled ground || {{no}} | ||
|- | |- | ||
| | | Shocking ground || {{no}} | ||
|- | |- | ||
| Consecrated ground || {{yes}} | | Consecrated ground || {{yes}} | ||
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| Smoke cloud || {{yes}} | | Smoke cloud || {{yes}} | ||
|} | |} | ||
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment. | |||
==Types of ground effects== | ==Types of ground effects== | ||
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===Burning ground{{anchor|BurningGround}}=== | ===Burning ground{{anchor|BurningGround}}=== | ||
[[File:Burning ground.jpg|thumb|Burning ground]] | [[File:Burning ground.jpg|thumb|Burning ground]] | ||
Burning ground deals [[burning damage]] (fire damage over time) | Burning ground is a detrimental ground effect that deals [[burning damage]] (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source. | ||
The amount of damage per second inflicted by burning ground depends on its source | |||
There are several notable sources of burning ground: | There are several notable sources of burning ground: | ||
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* The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix | * The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix | ||
=== | ===Chilling ground{{anchor|ChillingGround}}=== | ||
[[File: | [[File:Chilling ground.jpg|thumb|Chilling ground]] | ||
Chilling ground is a detrimental ground effect that inflicts [[chill]]. | |||
There are many different sources of | There are many different sources of chilling ground, notably: | ||
* The {{sl|Arctic Armour}}, {{sl|Arctic Breath}}, and {{sl|Vaal Cold Snap}} skills | * The {{sl|Arctic Armour}}, {{sl|Arctic Breath}}, and {{sl|Vaal Cold Snap}} skills | ||
* [[Vaal Oversoul]]'s spray of ice shards. | |||
* The [[Ice Nova]] spell repeatedly cast by [[Shrine|Freezing Shrines]] | |||
* The environment in maps and corrupted areas with the 'of Ice' suffix | * The environment in maps and corrupted areas with the 'of Ice' suffix | ||
=== | ===Shocking ground{{anchor|ShockingGround}}=== | ||
[[File: | [[File:Shocking ground.jpg|thumb|Shocking ground]] | ||
Shocking ground is a detrimental ground effect that inflicts [[shock]]. | |||
There are only a few sources of shocking ground: | |||
* The [[Flicker Strike]] skill used by [[Dominus]] | |||
* The [[Shock Nova]] spell repeatedly cast by [[Shrine|Lightning Shrines]] | |||
* The environment in maps and corrupted areas with the 'of Lightning' suffix | |||
===Consecrated ground{{anchor|ConsecratedGround}}=== | ===Consecrated ground{{anchor|ConsecratedGround}}=== |
Revision as of 04:15, 18 April 2014
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) skill is one common example of a ground effect.
Mechanics
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. All totems are immune to ground effects.
'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]
Ground effect | Affects flying |
---|---|
Burning ground | ✗
|
Chilled ground | ✗
|
Shocking ground | ✗
|
Consecrated ground | ✓
|
Desecrated ground | ✓
|
Tarred ground | ✗
|
Poison cloud | ✓
|
Smoke cloud | ✓
|
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Types of ground effects
Burning ground
Burning ground is a detrimental ground effect that deals burning damage (fire damage over time). The amount of damage per second inflicted by burning ground depends on its source.
There are several notable sources of burning ground:
- The Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) skill - Hellions, which burst into flames upon death
- The environment in maps and corrupted areas with the 'of Flames' suffix
Chilling ground
Chilling ground is a detrimental ground effect that inflicts chill.
There are many different sources of chilling ground, notably:
- The Arctic Armour, Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", and Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Cold Snap". Please choose only one of the following ids:
TempestDaemonVaalColdSnap - Deals (10-1649) to (16-2473) Cold Damage, Base duration is 3.00 seconds, Always Freezes enemies (page)
TormentNoFreezeVaalColdSnap - Deals (4-383) to (6-574) Cold Damage, Base duration is (4.00-9.00) seconds (page) skills - Vaal Oversoul's spray of ice shards.
- The Ice Nova spell repeatedly cast by Freezing Shrines
- The environment in maps and corrupted areas with the 'of Ice' suffix
Shocking ground
Shocking ground is a detrimental ground effect that inflicts shock.
There are only a few sources of shocking ground:
- The Flicker Strike skill used by Dominus
- The Shock Nova spell repeatedly cast by Lightning Shrines
- The environment in maps and corrupted areas with the 'of Lightning' suffix
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud
References
- ↑ Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.