User:Bloonpauper/Version History: Difference between revisions
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==0.5.2== | |||
* Improved various monster and player animations | |||
:: [[Monster]], [[Character]] | |||
* Added deep water and allowed players to run through shallow water | |||
:: [[Character]], Terrain? | |||
* Fixed crash on dropping some armours | |||
:: [[Armour (equipment)]] | |||
* Adjusted monster sizes/attack distances/speeds | |||
:: [[Monster]] | |||
* Modified boss mods to scale by level properly | |||
:: [[Boss]] | |||
* Accuracy/Evasion balance changes | |||
:: [[Accuracy]], [[Evasion]] | |||
* Blood effects on hit | |||
::: Note - Affects all moving entities, once again | |||
* Improved scrollbars | |||
:: [[UI]] | |||
* Environment mapping | |||
::: Note - Environment | |||
* Projectiles have proper heights now | |||
:: [[Projectile]] | |||
* Fixed tag affinity stuff for item mods | |||
:: [[Modifier]] | |||
* Asset preload | |||
::: Note - Asset | |||
* Fixed lag with area of effect damage | |||
:: [[Area of Effect]] | |||
* Server now reaps crashed instances | |||
::: Note - Instance | |||
* Fixed problem with particles vanishing sometimes | |||
::: Note - Particle? | |||
* Allowed allocation of skills on passive skills screen | |||
:: [[Passive skill tree]] | |||
* Area transitions spawned from tiles correctly | |||
::: Note - Areas | |||
* Increased safety radius around spawn points | |||
::: Note - [[Grace period]]? | |||
* The last used / created character is now selected when the character selection screen is shown. | |||
::: Note - UI, character selection screen | |||
* Made it possible to clear skills from the Skill Bar | |||
:: [[Skill bar]] | |||
* Added realm shutdown message | |||
:: [[Chat]] | |||
::: Note - theres more to it | |||
* Fixed font scaling issue | |||
::: Note - Text | |||
* Fixed several calculation problems in damage chain | |||
:: [[Damage]] | |||
==0.5.1== | ==0.5.1== | ||
* Reduced collidable size of player and adjusted attack and weapon distances. | * Reduced collidable size of player and adjusted attack and weapon distances. | ||
Line 13: | Line 62: | ||
:: [[Chest]] | :: [[Chest]] | ||
* Fixed walkable height of shore and general terrain markup. | * Fixed walkable height of shore and general terrain markup. | ||
::: Note - | ::: Note - Environment | ||
* Fixed crash when quest items drop. | * Fixed crash when quest items drop. | ||
:: [[Quest item]] | :: [[Quest item]] | ||
Line 26: | Line 75: | ||
::: Note - Pathfinding | ::: Note - Pathfinding | ||
* Changed turn speed calculation to be more realistic. | * Changed turn speed calculation to be more realistic. | ||
::: Note - | ::: Note - Affects all moving entities | ||
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game. | * Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game. | ||
:: [[Item]] | :: [[Item]] |
Revision as of 00:58, 18 July 2023
0.5.2
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Character, Terrain?
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Note - Affects all moving entities, once again
- Improved scrollbars
- Environment mapping
- Note - Environment
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Note - Asset
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Note - Instance
- Fixed problem with particles vanishing sometimes
- Note - Particle?
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Note - Areas
- Increased safety radius around spawn points
- Note - Grace period?
- The last used / created character is now selected when the character selection screen is shown.
- Note - UI, character selection screen
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Chat
- Note - theres more to it
- Chat
- Fixed font scaling issue
- Note - Text
- Fixed several calculation problems in damage chain
0.5.1
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Fireball
- Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
- Fireball
- Dramatically improved rewards for killing rare and magic monsters.
- Monster
- Note - Belongs to Monster rarity or Monster modifier or some sub-page
- Monster
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Note - Environment
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- The Twilight Strand (Act 1)
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
- The Twilight Strand (Act 1)
- Fixed crashes related to waking/sleeping entities on the server.
- Note - Entity
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Note - Pathfinding
- Changed turn speed calculation to be more realistic.
- Note - Affects all moving entities
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.