Kineticism: Difference between revisions
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* Introduced to the game. | * Introduced to the game. | ||
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[[ru:Кинетика]] | [[ru:Кинетика]] |
Revision as of 21:19, 16 July 2022
Kineticism
Keystone
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Projectiles cannot Pierce, Fork or Chain [1]
No force wasted, no time wasted.
Kineticism is a cluster jewel-only keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to pierce, fork, or chain.
Mechanics
While this skill makes attack projectiles always apply a knockback effect, it will not override the Immune to Knockback modifier found on some enemies such as The Shaper or Sirus, Awakener of Worlds.
Related unique items
The following unique items are related to Kineticism:
Item | Base Item | ![]() | Stats |
---|---|---|---|
The Siege![]() Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. ![]() | Small Cluster Jewel | 1 | Adds Kineticism |
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.10.1f |
|
3.10.0 |
|