Mana: Difference between revisions
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Mana is spent to activate [[skills]], and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with [[flasks]]. | '''Mana''' is spent to activate [[skills]], and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with [[flasks]]. | ||
Every [[Character Classes|class]] starts with 40 Mana, and gains +4 per level to reach 436 base mana at level 100. Every two points of [[Intelligence]] grants +1 mana. All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/#p216023|title=Mechanics Thread|author=Malice|publisher=Path of Exile Forum|date=November 13, 2011; last updated October 7, 2013|accessdate=October 21, 2013}}</ref> | Every [[Character Classes|class]] starts with 40 Mana, and gains +4 per level to reach 436 base mana at level 100. Every two points of [[Intelligence]] grants +1 mana. All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/#p216023|title=Mechanics Thread|author=Malice|publisher=Path of Exile Forum|date=November 13, 2011; last updated October 7, 2013|accessdate=October 21, 2013}}</ref> | ||
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|title=auras and increased buff effect|author=Mark_GGG|publisher=Path of Exile Forum|date=April 5, 2013|accessdate=October 21, 2013}}</ref> | |title=auras and increased buff effect|author=Mark_GGG|publisher=Path of Exile Forum|date=April 5, 2013|accessdate=October 21, 2013}}</ref> | ||
==Passives== | ==Passives== | ||
Many [[ | Many [[Passive Skills|passive skill]] nodes grant additional mana or a combination of bonuses including mana, mana regeneration, reduced mana cost, reduced mana reserved on [[aura]]s, mana leech, and mana gained on kill. Some passives will increase the amount of Mana regained from [[Flasks]]. | ||
The [[Blood Magic]] Keystone removes Mana, causing you to pay for skills with your [[life]]. [[Eldritch Battery]] converts all of your [[energy shield]] into extra mana. | The [[Blood Magic]] Keystone removes Mana, causing you to pay for skills with your [[life]]. [[Eldritch Battery]] converts all of your [[energy shield]] into extra mana. | ||
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In the case of [[Eldritch Battery]], maximum mana is increased by an amount equal to total [[Energy Shield]]. In exchange, Energy Shield is reduced to 0. | In the case of [[Eldritch Battery]], maximum mana is increased by an amount equal to total [[Energy Shield]]. In exchange, Energy Shield is reduced to 0. | ||
{{passive table | {{passive table | ||
|Mana (passive skill) | |||
|Deep Thoughts | |||
|Mana Flows | |||
|Mana Geyser | |||
|Deep Wisdom | |||
|Eldritch Battery | |||
}} | |||
===Mana Regeneration=== | ===Mana Regeneration=== | ||
All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute. | All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute. | ||
{{passive table | {{passive table | ||
|Mana Regeneration (passive skill) | |||
|Prestidigitation | |||
|Deep Thoughts | |||
|Mana Flows | |||
|Mana Geyser | |||
|Shaper | |||
}} | |||
===Reduced Mana Cost=== | ===Reduced Mana Cost=== | ||
These [[ | These [[Passive Skills|passives]] reduce the mana cost of [[skills]] by a percentage. However, they do not reduce the amount of mana reserved by [[Auras]] and skills like {{sl|Tempest Shield}}, unlike the {{sl|Reduced Mana}} [[Support Gem|support gem]]. | ||
{{passive table | {{passive table | ||
|Reduced Mana Cost (passive skill) | |||
|Arcane Efficiency | |||
}} | |||
===Reduced Mana Reservation=== | ===Reduced Mana Reservation=== | ||
For [[auras]] and skills like {{sl|Tempest Shield}}, these [[ | For [[auras]] and skills like {{sl|Tempest Shield}}, these [[Passive Skills|passives]] reduce the amount of mana reserved by a percentage. | ||
{{passive table | {{passive table | ||
|Reduced Mana Reservation | |||
|Sovereignty | |||
|Charisma | |||
|Mortal Conviction | |||
}} | |||
===Mana Gain on Killing Blow=== | ===Mana Gain on Killing Blow=== | ||
These [[ | These [[Passive Skills|passives]] restore a set amount of mana whenever your character kills an enemy. Unlike mana leech, mana gained this way is restored instantly. | ||
{{passive table | {{passive table | ||
|Mana Gain on Killing Blow | |||
|Soul Siphon | |||
}} | |||
===Other=== | ===Other=== | ||
{{passive table | {{passive table | ||
|Purity of Essence | |||
|Blood Magic | |||
}} | |||
==See also== | ==See also== |
Revision as of 02:37, 2 April 2014
Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.
Every class starts with 40 Mana, and gains +4 per level to reach 436 base mana at level 100. Every two points of Intelligence grants +1 mana. All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.[1]
Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page), various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]
Passives
Many passive skill nodes grant additional mana or a combination of bonuses including mana, mana regeneration, reduced mana cost, reduced mana reserved on auras, mana leech, and mana gained on kill. Some passives will increase the amount of Mana regained from Flasks.
The Blood Magic Keystone removes Mana, causing you to pay for skills with your life. Eldritch Battery converts all of your energy shield into extra mana.
Mana
In the case of Eldritch Battery, maximum mana is increased by an amount equal to total Energy Shield. In exchange, Energy Shield is reduced to 0.
Mana Regeneration
All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.
Reduced Mana Cost
These passives reduce the mana cost of skills by a percentage. However, they do not reduce the amount of mana reserved by Auras and skills like Tempest Shield, unlike the Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" support gem.
Reduced Mana Reservation
For auras and skills like Tempest Shield, these passives reduce the amount of mana reserved by a percentage.
Mana Gain on Killing Blow
These passives restore a set amount of mana whenever your character kills an enemy. Unlike mana leech, mana gained this way is restored instantly.
Other
See also
References
- ↑ Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.