Soul Taker: Difference between revisions

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Revision as of 14:34, 6 October 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
.

Modifiers

Soul Taker has an exclusive property that allows melee attacks to be used even if the character would have insufficient mana to use the skill normally. Additionally it makes your physical damage chill as if it were cold damage. Neither of these effects are limited to attacks with Soul Taker. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Supporter attribution

Soul Taker was created by supporter duolc.[citation needed]

Legacy variants

Soul Taker has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

1.0.0

(160 to 200)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill

Alternate artwork

Soulthirst race season prize for reaching 500 RP.
Relic version from the Legacy leagues.

Version history

Version Changes
2.6.0
  • Base type damage increased to 38-70 (up from 32-59).
2.1.0
  • Added 3D art for Soul Taker's alternate artwork.
1.0.0
  • Increased Physical Damage has been reduced.
0.11.4
  • Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
0.11.1e
  • Introduced to the game.

Gallery