The Dancing Dervish: Difference between revisions

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{{il|The Writhing Jar}}, {{il|Vaal Breach}} etc. can be used to sustain [[Rampage]] while there are no nearby enemies to kill (or hit), or if the only enemies are invulnerable, such as during certain boss immunity phases. Due to the "Melee Hits count as Rampage Kills" modifier it is possible gain two Rampage Kills per enemy, if you kill the enemy with a melee hit. This includes the worms from {{il|The Writhing Jar}} that are destroyed on hit.
{{il|The Writhing Jar}}, {{il|Vaal Breach}} etc. can be used to sustain [[Rampage]] while there are no nearby enemies to kill (or hit), or if the only enemies are invulnerable, such as during certain boss immunity phases. Due to the "Melee Hits count as Rampage Kills" modifier it is possible gain two Rampage Kills per enemy, if you kill the enemy with a melee hit. This includes the worms from {{il|The Writhing Jar}} that are destroyed on hit.


The minions themselves have extremely high damage reduction; it is possible for the minions to get damaged, however they are unlikely to die as long as they have even just a small amount of regen or leech.<ref>https://www.reddit.com/r/pathofexile/comments/9or6gs/comment/e7wwwgf/</ref> They can however die from engaging with large packs of enemies in a map with [[damage reflection]], or from being consumed by [[Summon Reaper]]. If one or both dervishes are killed, they cannot be re-summoned until rampage is gained again. These minions are compatible with [[Link skill]]s as they are considered Damageable. A Linked Manifest Dancing Dervish will not kill the player if it despawns due to the Rampage timer running out.
The minions themselves have extremely high damage reduction; it is possible for the minions to get damaged, however they are unlikely to die as long as they have even just a small amount of regen or leech.<ref>https://www.reddit.com/r/pathofexile/comments/9or6gs/comment/e7wwwgf/</ref> They can however die from engaging with large packs of enemies in a map with [[damage reflection]], or from being consumed by [[Summon Reaper]]. If one or both dervishes are killed, they cannot be re-summoned until rampage is gained again. These minions are not compatible with [[Link skill]]s as they are not considered players and cannot be the target of such skills.


Note that not even unequipping the sword deactivates the dervishes and since they have 25% chance to generate a [[Rampage]] kill just on hitting a Rare or Unique enemy and also as noted they are unlikely to die, it can be practically impossible to get rid of them even when desired.
Note that not even unequipping the sword deactivates the dervishes and since they have 25% chance to generate a [[Rampage]] kill just on hitting a Rare or Unique enemy and also as noted they are unlikely to die, it can be practically impossible to get rid of them even when desired.

Revision as of 21:38, 21 September 2022

Lua error in Module:Item2 at line 2599: No results found for item using search term "item_name_exact = Reaver Sword".

The Dancing Dervish is a unique Module Error: No results found for item using search term "item_name = Reaver Sword".

Modifiers

The Dancing Dervish grants level 15 Manifest Dancing Dervishes. Manifest Dancing Dervishes will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. Manifest Dancing Dervishes will spawn upon reaching 15 consecutive Rampage Kills. The manifested dervishes do not deactivate when swapping to different weapons, however, the weapon slots remain disabled while the Dervishes are active.

While The Dancing Dervishes are manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as Module Error: No results found for item using search term "item_name = Facebreaker"'s, Module Error: No results found for item using search term "item_name = Doryani's Fist"'s, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon, re-enabling the weapon slots.

Module Error: No results found for item using search term "item_name = The Writhing Jar", Module Error: No results found for item using search term "item_name = Vaal Breach" etc. can be used to sustain Rampage while there are no nearby enemies to kill (or hit), or if the only enemies are invulnerable, such as during certain boss immunity phases. Due to the "Melee Hits count as Rampage Kills" modifier it is possible gain two Rampage Kills per enemy, if you kill the enemy with a melee hit. This includes the worms from Module Error: No results found for item using search term "item_name = The Writhing Jar" that are destroyed on hit.

The minions themselves have extremely high damage reduction; it is possible for the minions to get damaged, however they are unlikely to die as long as they have even just a small amount of regen or leech.[1] They can however die from engaging with large packs of enemies in a map with damage reflection, or from being consumed by Summon Reaper. If one or both dervishes are killed, they cannot be re-summoned until rampage is gained again. These minions are not compatible with Link skills as they are not considered players and cannot be the target of such skills.

Note that not even unequipping the sword deactivates the dervishes and since they have 25% chance to generate a Rampage kill just on hitting a Rare or Unique enemy and also as noted they are unlikely to die, it can be practically impossible to get rid of them even when desired.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Legacy variants

The Dancing Dervish has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.0
  • 40(40)% increased Global Accuracy Rating[a]
  • (160-190)% increased Physical Damage
  • (25-30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervish on Rampage
  • Manifested Dancing Dervish disables both weapon slots
  • Manifested Dancing Dervish dies when Rampage ends
  • Rampage
2.6.0
  • 18(40)% increased Global Accuracy Rating[b]
  • (160-190)% increased Physical Damage
  • (25-30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervish on Rampage
  • Manifested Dancing Dervish disables both weapon slots
  • Manifested Dancing Dervish dies when Rampage ends
  • Rampage

Gallery

Version history

Before the removal of the prophecy system in version 3.17.0, the Dancing Dervish could be upgraded to Module Error: No results found for item using search term "item_name = The Dancing Duo" by fulfilling the prophecy, Module Error: No results found for item using search term "item_name = Dance of Steel".

Version Changes
3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired.
  • The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present.
  • The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.
3.11.0
  • Basetype Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating. Basetype's Damage increased to 62-104 (up from 52-86)
  • The Dancing Dervish now has 130-160% increased Physical Damage (from 160-190%).
3.1.0
  • While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
3.0.0
  • The following changes affect existing items automatically:
  • Improved the behaviour of the Manifested weapon minion.
2.6.0
  • Base type implicit mod increased to 40% increased Accuracy Rating (up from 18%).
  • Base type attack speed increased to 1.45 attacks per second (up from 1.35).
  • Base type damage decreased to 52-86 (down from 57-95).
  • Improved the behaviour of the Manifested weapon minion to cyclone more frequently.
2.3.0
  • Introduced to the game.

Notes

  1. A legacy The Dancing Dervish with the implicit modifier 40% increased Global Accuracy Rating cannot have the value of that modifier be raised above 40% using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
  2. Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy The Dancing Dervish with the implicit modifier 18% increased Global Accuracy Rating will raise the value of that modifier to 40%. It cannot be raised above 40%.

References

ru:Танцующий дервиш