Gladiator (Ascendant passive): Difference between revisions

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{{Version history table row|3.4.0|
{{Version history table row|3.4.0|
''(Undocumented)''
* {{Undocumented}}
* Removed {{c|mod|5% additional Block Chance}} and {{c|mod|30% of Block Chance applied to Spells}}.
** Removed {{c|mod|5% additional Block Chance}} and {{c|mod|30% of Block Chance applied to Spells}}.
* Added {{c|mod|15% Chance to Block Spell Damage}} and {{c|mod|+3% to maximum Chance to Block Attack Damage}}.
** Added {{c|mod|15% Chance to Block Spell Damage}} and {{c|mod|+3% to maximum Chance to Block Attack Damage}}.
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{{Version history table row|3.2.0|
{{Version history table row|3.2.0|

Revision as of 03:55, 11 March 2023

Gladiator
Ascendancy Passive Skill
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.

Version history

Version Changes
3.16.0
  • Gladiator Passive Point: Now has +5% to maximum Block (previously 3%), 10% chance to Block Attacks (previously 15%), and now has 20% more Physical Damage over Time (previously 25%).
  • It no longer has "15% chance to Block Spells". It now has Ignore Enemy Monster Physical Damage Reduction if you've blocked in the past 20 seconds
3.14.0
  • No longer grants 25% more Damage with Bleeding.
  • Now grants 25% more Physical Damage over Time.
3.7.0
  • No longer grants 25% chance to cause bleeding.
  • Now grants 15% chance to block attack damage.
  • Chance to blind on hit now applies to all attacks, not just against bleeding enemies.
  • More damage with bleeding increased to 25% (from 15%).
3.4.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
    • Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% of Block Chance applied to Spells
    • 5% additional Block Chance
    • Attacks have 20% chance to cause Bleeding
    • 30% increased Damage if you've killed a Bleeding Enemy Recently
3.0.0
  • Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
2.2.0
  • Added to the game.