Archnemesis modifier: Difference between revisions
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The most recent (as of 3.18.0) official list can be found [https://www.pathofexile.com/forum/view-thread/3267228/page/1#p24602467 here]. | The most recent (as of 3.18.0) official list can be found [https://www.pathofexile.com/forum/view-thread/3267228/page/1#p24602467 here]. | ||
Each modifier adds a certain amount of increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. | Each modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. Metamorphs do not inherit the increased Life modifiers.<ref name="Patch3.18.0b"/> | ||
==Curated list== | ==Curated list== | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) | ! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) | ||
|- | |- | ||
| | | Steel-infused || 1 || Overwhelm 10% Physical Damage Reduction <br> 40% increased Physical Damage <br> 50% additional Physical Damage Reduction <br> Cannot be Stunned | ||
|- | |- | ||
| Flameweaver || 1 || 25% of Physical Damage Converted to Fire Damage <br> 50% of Physical Damage as Extra Fire Damage <br> 50% increased Fire Damage <br> +50% to Fire Resistance <br> +10% to maximum Fire Resistance <br> 80% reduced effect of Scorch <br> Inflicts Fire Exposure on Hit | | Flameweaver || 1 || 25% of Physical Damage Converted to Fire Damage <br> 50% of Physical Damage as Extra Fire Damage <br> 50% increased Fire Damage <br> +50% to Fire Resistance <br> +10% to maximum Fire Resistance <br> 80% reduced effect of Scorch <br> Inflicts Fire Exposure on Hit | ||
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| Frostweaver || 1 || 25% of Physical Damage Converted to Cold Damage <br> 50% of Physical Damage as Extra Cold Damage <br> 50% increased Cold Damage <br> +50% to Cold Resistance <br> +10% to maximum Cold Resistance <br> 80% reduced effect of Cold Ailments <br> Inflicts Cold Exposure on Hit | | Frostweaver || 1 || 25% of Physical Damage Converted to Cold Damage <br> 50% of Physical Damage as Extra Cold Damage <br> 50% increased Cold Damage <br> +50% to Cold Resistance <br> +10% to maximum Cold Resistance <br> 80% reduced effect of Cold Ailments <br> Inflicts Cold Exposure on Hit | ||
|- | |- | ||
| | | Gargantuan || 1 || 20% increased Damage <br> 40% increased maximum Life <br> 80% increased Area of Effect <br> 40% increased Character Size | ||
|- | |||
| Hasted (magic) || 6<ref name="Patch3.18.0c"/> || 40% increased Movement Speed <br> 100% increased Evasion Rating | |||
|- | |||
| Hasted (rare) || 6<ref name="Patch3.18.0c"/> || 40% increased Movement Speed <br> 100% increased Evasion Rating <br> Nearby Allies have 30% increased Attack and Cast Speed <br> Nearby Allies have 40% increased Movement Speed | |||
|- | |- | ||
| | | Chaosweaver || 6 || 25% of Physical Damage Converted to Chaos Damage <br> 15% of Non-Chaos Damage as extra Chaos Damage <br> +40% to Chaos Resistance <br> +10% to maximum Chaos Resistance <br> Immune to Wither | ||
|- | |||
| Arcane Buffer (magic) || 6<ref name="Patch3.18.0c"/> || 50% faster start of Energy Shield Recharge <br> Chaos Damage taken does not bypass Energy Shield <br> When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies <br> Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield | |||
|- | |||
| Arcane Buffer (rare) || 6<ref name="Patch3.18.0c"/> || 150% faster start of Energy Shield Recharge <br> Chaos Damage taken does not bypass Energy Shield <br> When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies <br> Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield | |||
|- | |||
| Echoist || 6 || Skills Repeat two additional times <br> 200% increased Attack and Cast Speed <br> Stunned for 1.5 seconds after using a Skill | |||
|- | |||
| Sentinel || 6 || 50% chance to Block Attack Damage <br> 50% chance to Block Spell Damage <br> +10% to maximum Chance to Block Attack Damage <br> +10% to maximum Chance to Block Spell Damage <br> Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) | |||
|- | |||
| Splinterer || 6 || Skills fire 4 additional Projectiles <br> 30% increased Projectile Damage <br> 50% chance to Avoid Projectiles | |||
|- | |||
| Deadeye || 13 || Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark <br> 20% increased Damage <br> 60% less Damage taken if you have not been Hit Recently <br> 200% increased Evasion Rating if you have been Hit Recently <br> 100% increased Accuracy Rating <br> 100% increased Critical Strike Chance <br> Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance | |||
|- | |||
| Dynamo || 13 || Shocks on Hit <br> All damage with Hits can Shock <br> 25% increased Shock Effect <br> 50% increased Shock Duration <br> 80% reduced effect of Lightning Ailments | |||
|- | |- | ||
| | | Vampiric || 13 || 100% of Damage Leeched as Life <br> Life Leech effects are not removed on Full Life <br> 200% increased total Recovery per second from Life Leech <br> 25% increased Damage while Leeching <br> Enemies Cannot Leech Life, Mana, or Energy Shield From you | ||
|- | |- | ||
| | | Overcharged || 13 || +1 to Maximum Frenzy, Power and Endurance Charges <br> Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds | ||
|- | |- | ||
| | | Flame Strider || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 80% reduced effect of Scorch <br> Ignite on Hit <br> 200% increased Ignite Damage <br> Leaves a Trail of Burning Ground <br> Trigger Inferno Bolt when Hit (0.5s global cooldown) <br> Rare Minions create Flame Beacons on Death | ||
|- | |- | ||
| | | Frost Strider || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased Chill Effect <br> 80% reduced effect of Cold Ailments <br> Leaves a Trail of Chilling Ground <br> Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) <br> Rare Minions create Frost Beacons on Death | ||
|- | |- | ||
| | | Storm Strider || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 80% reduced effect of Lightning Ailments <br> Leaves a Trail of Shocked Ground <br> Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) <br> Rare Minions create Lightning Beacons on Death | ||
|- | |- | ||
| | | Magma Barrier || 18 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 25% additional Physical Damage Reduction <br> Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount <br> When the Magma Barrier is depleted it explodes for massive Fire Damage <br> Barrier returns 10 seconds after exploding <br> Periodically spawns Fire Volatiles that chase players (9 second cooldown) | ||
|- | |- | ||
| | | Ice Prison || 18 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 50% reduced effect of Cold Ailments <br> 25% additional Physical Damage Reduction <br> Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) | ||
|- | |- | ||
| | | Entangler || 18 || Poisons on Hit <br> All damage with Hits can Poison <br> +30% to Chaos Resistance <br> Applies Grasping Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) <br> Moving will break the Vines over time <br> Travel Skills will break all Vines instantly, but doing so causes players to take 10% of their maximum Life and Energy Shield as Chaos Damage | ||
|- | |- | ||
| | | Toxic (magic) || 18 || Poisons on Hit <br> All damage with Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> +40% to Chaos Resistance against Damage over Time <br> 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time <br> Toxic Volatiles create Caustic Ground after exploding | ||
|- | |- | ||
| | | Toxic (rare) || 18 || Poisons on Hit <br> All damage with Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> +40% to Chaos Resistance against Damage over Time <br> Creates Toxic Volatiles on death that chases the player, accelerating over time <br> Toxic Volatiles create Caustic Ground after exploding | ||
|- | |- | ||
| | | Bloodletter || 24 || Bleed on Hit <br> 50% increased Damage with Bleeding <br> 25% increased Bleeding Duration <br> 25% reduced Damage taken from Physical Damage over Time <br> Nearby Enemies are Maimed with 30% reduced Movement Speed | ||
|- | |- | ||
| | | Permafrost || ? || 25% chance to Freeze on Hit <br> All damage with Hits can Freeze <br> 25% increased Freeze Duration <br> 80% reduced effect of Cold Ailments | ||
|- | |- | ||
| | | Incendiary || ? || Ignites on Hit <br> All Damage with Hits can Ignite <br> 25% increased Ignite Duration <br> 100% increased Ignite Damage <br> +50% to Fire Resistance <br> 60% less Duration of Ignites on Self | ||
|- | |- | ||
| | | Bonebreaker || 24 || Always Stuns Enemies on Hit <br> 25% chance to Double Stun Duration <br> 30% reduced Attack and Cast Speed <br> 100% increased Accuracy Rating <br> Cannot be Stunned <br> Nearby Allies have 40% increased Physical Damage | ||
|- | |||
| Juggernaut || 24 || 20% increased Damage <br> +2 to Maximum Endurance Charges <br> Gain 2 Endurance Charges every second if you've been Hit Recently <br> 30% increased Area of Effect <br> Action Speed cannot be modified to below base value <br> Movement Speed cannot be modified to below base value <br> Cannot be Stunned <br> (note: cannot be found on Blighted Monsters)<ref name="Patch3.18.0d"/> | |||
|- | |- | ||
| Consecrator || ? || Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) <br> Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses <br> Take 30% reduced Elemental Damage while on Consecrated Ground | | Consecrator || ? || Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) <br> Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses <br> Take 30% reduced Elemental Damage while on Consecrated Ground | ||
|- | |- | ||
| Frenzied || ? || Every 9 seconds become Frenzied for 5 seconds <br> | | Frenzied || ? || Every 9 seconds become Frenzied for 5 seconds <br> 40% increased Damage while Frenzied <br> 25% increased Action Speed while Frenzied <br> 50% reduced Damage Taken while Frenzied | ||
|- | |- | ||
| Berserker || ? || Gains Increased Damage with life lost up to 40% at zero life <br> Gains Increased Movement Speed with life lost up to 40% at zero life <br> Gains Increased Attack and Cast Speed with life lost up to 75% at zero life <br> Gains reduced Damage Taken with life lost up to 30% at zero life <br> Immune to Culling Strike | | Berserker || ? || Gains Increased Damage with life lost up to 40% at zero life <br> Gains Increased Movement Speed with life lost up to 40% at zero life <br> Gains Increased Attack and Cast Speed with life lost up to 75% at zero life <br> Gains reduced Damage Taken with life lost up to 30% at zero life <br> Immune to Culling Strike | ||
|- | |- | ||
| Soul Conduit || ? || Nearby monsters are raised to fight again on Death | | Soul Conduit || ? || Nearby monsters are raised to fight again on Death <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> | ||
|- | |- | ||
| Oppressor || ? || Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | | Oppressor || ? || Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | ||
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| Necromancer || ? || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons Skeletons and Zombies | | Necromancer || ? || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons Skeletons and Zombies | ||
|- | |- | ||
| Assassin || ? || All hits are Critical Strikes <br> Blind on Hit <br> 100% increased Blind Effect <br> | | Assassin || ? || All hits are Critical Strikes <br> Blind on Hit <br> 100% increased Blind Effect <br> 70% reduced Extra Damage from Critical Strikes <br> Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) | ||
|- | |- | ||
| Rejuvenating || ? || Regenerate 2% of Life per second <br> 20% increased maximum Life <br> Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds | | Rejuvenating || ? || Regenerate 2% of Life per second <br> 20% increased maximum Life <br> Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds <br> Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) <br> Healing Nova does not affect itself <br> Healing Nova cannot be used if the Monster with this modifier is on full life | ||
|- | |- | ||
| Executioner || ? || 15% Damage with Hits per 10% missing Enemy Life <br> Immune to Culling Strike <br> Nearby Enemies cannot Recover Life or Energy Shield to above 50% | | Executioner || ? || 15% Damage with Hits per 10% missing Enemy Life <br> Immune to Culling Strike <br> Nearby Enemies cannot Recover Life or Energy Shield to above 50% | ||
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| Hexer || ? || Hexproof <br> Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability | | Hexer || ? || Hexproof <br> Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability | ||
|- | |- | ||
| Drought Bringer || ? || Regenerate 1.5% of Life per second <br> Removes a Power, Frenzy or Endurance charges on Hit <br> Nearby Enemies' Flasks lose | | Drought Bringer || ? || Regenerate 1.5% of Life per second <br> Removes a Power, Frenzy or Endurance charges on Hit <br> Nearby Enemies' Flasks lose 6 Charges every 3 seconds | ||
|- | |- | ||
| Temporal Bubble || ? || Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius <br> Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower | | Temporal Bubble || ? || Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius <br> Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower | ||
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| Treant Horde || ? || Rare minions are replaced with Powerful Spriggans <br> 50% of Damage from Hits is taken from Rare minions Life before the Rare monster | | Treant Horde || ? || Rare minions are replaced with Powerful Spriggans <br> 50% of Damage from Hits is taken from Rare minions Life before the Rare monster | ||
|- | |- | ||
| Final Gasp || ? || Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds | | Final Gasp || ? || Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> | ||
|- | |- | ||
| Mana Siphoner || ? || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Surrounded by a Mana Siphoning Ring Aura <br> Enemies in the Aura take Lightning Damage Over Time and lose Mana every second <br> Enemies standing inside the Ring are not affected by the Aura | | Mana Siphoner || ? || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Surrounded by a Mana Siphoning Ring Aura <br> Enemies in the Aura take Lightning Damage Over Time and lose Mana every second <br> Enemies standing inside the Ring are not affected by the Aura | ||
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| Evocationist || ? || Ignites on Hit <br> Shocks on Hit <br> All damage with Hits can Ignite <br> All damage with Hits can Shock <br> All damage with Hits can Chill <br> +50% to all Elemental Resistances <br> 50% of Physical Damage as Extra Damage of a random Element | | Evocationist || ? || Ignites on Hit <br> Shocks on Hit <br> All damage with Hits can Ignite <br> All damage with Hits can Shock <br> All damage with Hits can Chill <br> +50% to all Elemental Resistances <br> 50% of Physical Damage as Extra Damage of a random Element | ||
|- | |- | ||
| Mirror Image || ? || Periodically creates several clones (8 second cooldown) <br> Clones disappear after 5 seconds and do not drop items or grant experience <br> Clones do not inherit mods from the original monster | | Mirror Image || ? || Periodically creates several clones (8 second cooldown) <br> Clones disappear after 5 seconds and do not drop items or grant experience <br> Clones do not inherit mods from the original monster <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> | ||
|- | |- | ||
| Corrupter || ? || Inflicts Corrupted Blood on Hit <br> Inflicts Corrupted Blood when Hit | | Corrupter || ? || Inflicts Corrupted Blood on Hit <br> Inflicts Corrupted Blood when Hit | ||
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| Empowered Elements || ? || Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos <br> While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type <br> Fire Affinity grants 100% of Physical Damage as Extra Fire Damage <br> Cold Affinity grants 100% of Physical Damage as Extra Cold Damage <br> Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage <br> Physical Affinity grants 60% increased Physical Damage <br> Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage | | Empowered Elements || ? || Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos <br> While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type <br> Fire Affinity grants 100% of Physical Damage as Extra Fire Damage <br> Cold Affinity grants 100% of Physical Damage as Extra Cold Damage <br> Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage <br> Physical Affinity grants 60% increased Physical Damage <br> Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage | ||
|- | |- | ||
| Effigy || ? || Summons an Effigy of a targeted player at the player's location (10 second cooldown) <br> Effigy links to the target player <br> Effigy is immune to damage for 2 seconds after linking to a player <br> While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage <br> Effigy can taunt other Enemies to attack it <br> Running away from the Effigy will sever the link between itself and the player<ref name="Patch3.18.0d"/> | | Effigy || ? || Summons an Effigy of a targeted player at the player's location (10 second cooldown) <br> Effigy links to the target player <br> Effigy is immune to damage for 2 seconds after linking to a player <br> While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage <br> Effigy can taunt other Enemies to attack it 2 seconds after linking to the player <br> Running away from the Effigy will sever the link between itself and the player<ref name="Patch3.18.0d"/> | ||
|- | |- | ||
| Trickster || ? || Suppress Spell Damage <br> Prevent +10% of Suppressed Spell Damage <br> 50% less Damage Over Time Taken <br> Non-Damaging Ailments Reflection <br> Every 8 seconds Flee for 4 seconds <br> While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating <br> While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) <br> (note: cannot be found on Magic or Rare Monsters in the Azurite Mine)<ref name="Patch3.18.0d"/> | | Trickster || ? || Suppress Spell Damage <br> Prevent +10% of Suppressed Spell Damage <br> 50% less Damage Over Time Taken <br> Non-Damaging Ailments Reflection <br> Every 8 seconds Flee for 4 seconds <br> While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating <br> While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) <br> (note: cannot be found on Magic or Rare Monsters in the Azurite Mine)<ref name="Patch3.18.0d"/> | ||
|- | |- | ||
| Opulent || 68 || 5000% increased Quantity of Items Dropped <br> 20000% increased Rarity of Items Dropped <br> Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds <br> Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) | | Opulent || 68 || 5000% increased Quantity of Items Dropped <br> 20000% increased Rarity of Items Dropped <br> Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds <br> Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> | ||
|- | |- | ||
| Lunaris-touched || 73 || 50% increased Damage <br> +60% to Cold Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Lunaris which use their skills | | Lunaris-touched || 73 || 50% increased Damage <br> +60% to Cold Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Lunaris which use their skills | ||
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| Solaris-touched || 73 || 50% increased Damage <br> +60% to Fire Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Solaris which use their skills | | Solaris-touched || 73 || 50% increased Damage <br> +60% to Fire Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Solaris which use their skills | ||
|- | |- | ||
| Arakaali-touched ||73 || 50% increased Damage <br> + | | Arakaali-touched ||73 || 50% increased Damage <br> +50% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Arakaali which use their skills | ||
|- | |- | ||
| Brine King-touched || 73 || 50% increased Damage <br> +60% to Cold Resistance <br> 20% additional Physical Damage Reduction <br> Spawns apparitions of the Bring King which use their skills | | Brine King-touched || 73 || 50% increased Damage <br> +60% to Cold Resistance <br> 20% additional Physical Damage Reduction <br> Spawns apparitions of the Bring King which use their skills | ||
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| Abberath-touched || 73 || 50% increased Damage <br> +60% to Fire Resistance <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Abberath which use their skills | | Abberath-touched || 73 || 50% increased Damage <br> +60% to Fire Resistance <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Abberath which use their skills | ||
|- | |- | ||
| Shakari-touched || 73 || 50% increased Damage <br> + | | Shakari-touched || 73 || 50% increased Damage <br> +50% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Shakari which use their skills | ||
|- | |- | ||
| Innocence-touched || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Innocence which use their skills | | Innocence-touched || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Innocence which use their skills | ||
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==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Patch3.18.0b">{{cite web|author=Kieren_GGG|date=May 16, 2022|title=3.18.0b Patch Notes|url=https://www.pathofexile.com/forum/view-thread/3268799|publisher=Official Path of Exile Forums|accessdate=June 9, 2022}}</ref> | |||
<ref name="Patch3.18.0c">{{cite web|author=Kieren_GGG|date=May 19, 2022|title=3.18.0c Patch Notes|url=https://www.pathofexile.com/forum/view-thread/3270265|publisher=Official Path of Exile Forums|accessdate=June 9, 2022}}</ref> | <ref name="Patch3.18.0c">{{cite web|author=Kieren_GGG|date=May 19, 2022|title=3.18.0c Patch Notes|url=https://www.pathofexile.com/forum/view-thread/3270265|publisher=Official Path of Exile Forums|accessdate=June 9, 2022}}</ref> | ||
<ref name="Patch3.18.0d">{{cite web|author=Community_Team|date=May 25, 2022|title=3.18.0d Patch Notes|url=https://www.pathofexile.com/forum/view-thread/3274608|publisher=Official Path of Exile Forums|accessdate=June 9, 2022}}</ref> | <ref name="Patch3.18.0d">{{cite web|author=Community_Team|date=May 25, 2022|title=3.18.0d Patch Notes|url=https://www.pathofexile.com/forum/view-thread/3274608|publisher=Official Path of Exile Forums|accessdate=June 9, 2022}}</ref> |
Revision as of 05:46, 9 June 2022
The following modifiers are found on Magic and Rare monsters throughout the game in all areas in 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers. Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content. The Valley of Darkness Atlas Passive Skill Tree Keystone also adds an additional Archnemesis modifier to all rare monsters.
Mods differ on magic monsters, but generally, auras are not present, and certain effects occur less frequently on magic monsters. Many of the rarer modifiers (e.g. the "Touched" modifiers) do not appear on magic monsters. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walker and Union of Souls.
The most recent (as of 3.18.0) official list can be found here.
Each modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. Metamorphs do not inherit the increased Life modifiers.[1]
Curated list
Name | Lvl. | Effect(s) |
---|---|---|
Steel-infused | 1 | Overwhelm 10% Physical Damage Reduction 40% increased Physical Damage 50% additional Physical Damage Reduction Cannot be Stunned |
Flameweaver | 1 | 25% of Physical Damage Converted to Fire Damage 50% of Physical Damage as Extra Fire Damage 50% increased Fire Damage +50% to Fire Resistance +10% to maximum Fire Resistance 80% reduced effect of Scorch Inflicts Fire Exposure on Hit |
Stormweaver | 1 | 25% of Physical Damage Converted to Lightning Damage 50% of Physical Damage as Extra Lightning Damage 50% increased Lightning Damage +50% to Lightning Resistance +10% to maximum Lightning Resistance 80% reduced effect of Lightning Ailments Inflicts Lightning Exposure on Hit |
Frostweaver | 1 | 25% of Physical Damage Converted to Cold Damage 50% of Physical Damage as Extra Cold Damage 50% increased Cold Damage +50% to Cold Resistance +10% to maximum Cold Resistance 80% reduced effect of Cold Ailments Inflicts Cold Exposure on Hit |
Gargantuan | 1 | 20% increased Damage 40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
Hasted (magic) | 6[2] | 40% increased Movement Speed 100% increased Evasion Rating |
Hasted (rare) | 6[2] | 40% increased Movement Speed 100% increased Evasion Rating Nearby Allies have 30% increased Attack and Cast Speed Nearby Allies have 40% increased Movement Speed |
Chaosweaver | 6 | 25% of Physical Damage Converted to Chaos Damage 15% of Non-Chaos Damage as extra Chaos Damage +40% to Chaos Resistance +10% to maximum Chaos Resistance Immune to Wither |
Arcane Buffer (magic) | 6[2] | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
Arcane Buffer (rare) | 6[2] | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
Echoist | 6 | Skills Repeat two additional times 200% increased Attack and Cast Speed Stunned for 1.5 seconds after using a Skill |
Sentinel | 6 | 50% chance to Block Attack Damage 50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) |
Splinterer | 6 | Skills fire 4 additional Projectiles 30% increased Projectile Damage 50% chance to Avoid Projectiles |
Deadeye | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark 20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating 100% increased Critical Strike Chance Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance |
Dynamo | 13 | Shocks on Hit All damage with Hits can Shock 25% increased Shock Effect 50% increased Shock Duration 80% reduced effect of Lightning Ailments |
Vampiric | 13 | 100% of Damage Leeched as Life Life Leech effects are not removed on Full Life 200% increased total Recovery per second from Life Leech 25% increased Damage while Leeching Enemies Cannot Leech Life, Mana, or Energy Shield From you |
Overcharged | 13 | +1 to Maximum Frenzy, Power and Endurance Charges Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds |
Flame Strider | 13 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Trigger Inferno Bolt when Hit (0.5s global cooldown) Rare Minions create Flame Beacons on Death |
Frost Strider | 13 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilling Ground Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Frost Beacons on Death |
Storm Strider | 13 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) Rare Minions create Lightning Beacons on Death |
Magma Barrier | 18 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 25% additional Physical Damage Reduction Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding Periodically spawns Fire Volatiles that chase players (9 second cooldown) |
Ice Prison | 18 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 50% reduced effect of Cold Ailments 25% additional Physical Damage Reduction Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) |
Entangler | 18 | Poisons on Hit All damage with Hits can Poison +30% to Chaos Resistance Applies Grasping Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly, but doing so causes players to take 10% of their maximum Life and Energy Shield as Chaos Damage |
Toxic (magic) | 18 | Poisons on Hit All damage with Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
Toxic (rare) | 18 | Poisons on Hit All damage with Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time Creates Toxic Volatiles on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
Bloodletter | 24 | Bleed on Hit 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time Nearby Enemies are Maimed with 30% reduced Movement Speed |
Permafrost | ? | 25% chance to Freeze on Hit All damage with Hits can Freeze 25% increased Freeze Duration 80% reduced effect of Cold Ailments |
Incendiary | ? | Ignites on Hit All Damage with Hits can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance 60% less Duration of Ignites on Self |
Bonebreaker | 24 | Always Stuns Enemies on Hit 25% chance to Double Stun Duration 30% reduced Attack and Cast Speed 100% increased Accuracy Rating Cannot be Stunned Nearby Allies have 40% increased Physical Damage |
Juggernaut | 24 | 20% increased Damage +2 to Maximum Endurance Charges Gain 2 Endurance Charges every second if you've been Hit Recently 30% increased Area of Effect Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Cannot be Stunned (note: cannot be found on Blighted Monsters)[3] |
Consecrator | ? | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses Take 30% reduced Elemental Damage while on Consecrated Ground |
Frenzied | ? | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
Berserker | ? | Gains Increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Immune to Culling Strike |
Soul Conduit | ? | Nearby monsters are raised to fight again on Death (note: cannot appear on Ritual Monsters)[1] |
Oppressor | ? | Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed |
Bombardier | ? | Skills fire 2 additional Projectiles Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
Heralding Minions | ? | Rare Minions spawn Invulnerable Totems on death that cast a Lightning Nova Spell Totems despawn on death |
Empowering Minions | ? | Rare Minions have 30% increased Damage Rare Minions have 100% increased maximum Life Gain a random common Archnemesis Mod when a Rare Minion dies (maximum 3) |
Necromancer | ? | Rare Minions have 40% increased Damage Rare Minions have 150% increased maximum Life 30% increased maximum Life 10% of Non-Chaos Damage as extra Chaos Damage Summons Skeletons and Zombies |
Assassin | ? | All hits are Critical Strikes Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) |
Rejuvenating | ? | Regenerate 2% of Life per second 20% increased maximum Life Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life |
Executioner | ? | 15% Damage with Hits per 10% missing Enemy Life Immune to Culling Strike Nearby Enemies cannot Recover Life or Energy Shield to above 50% |
Hexer | ? | Hexproof Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability |
Drought Bringer | ? | Regenerate 1.5% of Life per second Removes a Power, Frenzy or Endurance charges on Hit Nearby Enemies' Flasks lose 6 Charges every 3 seconds |
Temporal Bubble | ? | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Treant Horde | ? | Rare minions are replaced with Powerful Spriggans 50% of Damage from Hits is taken from Rare minions Life before the Rare monster |
Final Gasp | ? | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds (note: cannot appear on Ritual Monsters)[1] |
Mana Siphoner | ? | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Storm Herald | ? | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Casts Lightning Storms targeting Enemies |
Soul Eater | ? | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Summons a Phantasm monster every 4 seconds |
Corpse Detonator | ? | +40% to Fire Resistance Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration |
Evocationist | ? | Ignites on Hit Shocks on Hit All damage with Hits can Ignite All damage with Hits can Shock All damage with Hits can Chill +50% to all Elemental Resistances 50% of Physical Damage as Extra Damage of a random Element |
Mirror Image | ? | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster (note: cannot appear on Ritual Monsters)[1] |
Corrupter | ? | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit |
Invulnerable | ? | Rare Minions cannot be damaged while Rare monster is alive 30% chance to Block Attack Damage 30% chance to Block Spell Damage Every 9 seconds cannot be damaged for 4.5 seconds |
Benevolent Guardian | ? | his causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff. |
Crystal-skinned | ? | +40% to all Elemental Resistances 40% of Physical Damage as Extra Damage of a random Element Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds When the Rare monster dies all crystals charge up and explode, dealing Cold damage |
Empowered Elements | ? | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type Fire Affinity grants 100% of Physical Damage as Extra Fire Damage Cold Affinity grants 100% of Physical Damage as Extra Cold Damage Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage Physical Affinity grants 60% increased Physical Damage Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage |
Effigy | ? | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player[3] |
Trickster | ? | Suppress Spell Damage Prevent +10% of Suppressed Spell Damage 50% less Damage Over Time Taken Non-Damaging Ailments Reflection Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) (note: cannot be found on Magic or Rare Monsters in the Azurite Mine)[3] |
Opulent | 68 | 5000% increased Quantity of Items Dropped 20000% increased Rarity of Items Dropped Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) (note: cannot appear on Ritual Monsters)[1] |
Lunaris-touched | 73 | 50% increased Damage +60% to Cold Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use their skills |
Solaris-touched | 73 | 50% increased Damage +60% to Fire Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills |
Arakaali-touched | 73 | 50% increased Damage +50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use their skills |
Brine King-touched | 73 | 50% increased Damage +60% to Cold Resistance 20% additional Physical Damage Reduction Spawns apparitions of the Bring King which use their skills |
Tukohama-touched | 73 | 50% increased Damage +60% to Fire Resistance 20% additional Physical Damage Reduction Spawns apparitions of Tukohama which use their skills |
Abberath-touched | 73 | 50% increased Damage +60% to Fire Resistance 15% additional Physical Damage Reduction Spawns apparitions of Abberath which use their skills |
Shakari-touched | 73 | 50% increased Damage +50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use their skills |
Innocence-touched | 77 | 50% increased Damage +40% to all Elemental Resistances 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use their skills |
Kitava-touched | 77 | 50% increased Damage +30% to all Elemental Resistances 25% additional Physical Damage Reduction Spawns apparitions of Kitava which use their skills |
Datamined list
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Version history
Version | Changes |
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3.18.0d |
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3.18.0c |
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3.18.0b |
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3.18.0 |
Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. Rare monsters will be found with two Archnemesis modifiers by default. From Act 6 onwards, there is a chance to find monsters with three modifiers, and in Maps, a chance for finding monsters with four modifiers. Magic monsters will be found with one Archnemesis modifier by default. The life, experience, increased item quantity and rarity of Magic and Rare monsters are no longer primarily determined by the monster's rarity, these are now primarily determined by the type of modifiers on the monster itself. A monster with more, or rarer, modifiers will have more life, increased item quantity and rarity, and grant more experience. Archnemesis modifiers are able to be gained by characters through sources such as Headhunter and Inspired Learning, though you are only able to have one instance of each modifier at any given time. |
3.17.0 |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 Kieren_GGG (May 16, 2022). "3.18.0b Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 2.0 2.1 2.2 2.3 Kieren_GGG (May 19, 2022). "3.18.0c Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 3.0 3.1 3.2 Community_Team (May 25, 2022). "3.18.0d Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
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