Gloves: Difference between revisions

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==Armour Gloves ([[Strength]])==
'''Gloves''' is an [[item class]] of armour pieces that can contain up to 4 [[socket]]s.
<onlyinclude>{{#ifeq:{{{section|str}}}|str|{{item table|format=level str armour
|Iron Gauntlets
|Plated Gauntlets
|Bronze Gauntlets
|Steel Gauntlets
|Antique Gauntlets
|Ancient Gauntlets
|Goliath Gauntlets
|Vaal Gauntlets
|Titan Gauntlets
}}}}</onlyinclude>


==Evasion Gloves ([[Dexterity]])==
==Types of gloves==
<onlyinclude>{{#ifeq:{{{section|dex}}}|dex|{{item table|format=level dex armour
There are 6 sub-types of gloves;
|Rawhide Gloves
* 3 '''pure''' sub-types which require single [[attribute]] and provide associated defense type.
|Goathide Gloves
* 3 '''hybrid''' sub-types which require two [[attributes]] and provide both of the associated defense types; at the cost of having both attributes required and defenses provided sightly lower then the ''pure'' counterpart
|Deerskin Gloves
|Nubuck Gloves
|Eelskin Gloves
|Sharkskin Gloves
|Shagreen Gloves
|Stealth Gloves
|Slink Gloves
}}}}</onlyinclude>


==Energy Shield Gloves ([[Intelligence]])==
[[Version 3.15.0]] introduced a 7th sub-type of gloves that utilizes a new Defence known as [[Ward]]. These new basetypes require an equal amount of each Attribute to equip.
<onlyinclude>{{#ifeq:{{{section|int}}}|int|{{item table|format=level int armour
|Wool Gloves
|Velvet Gloves
|Silk Gloves
|Embroidered Gloves
|Satin Gloves
|Samite Gloves
|Conjurer Gloves
|Arcanist Gloves
|Sorcerer Gloves
}}}}</onlyinclude>


==Armour/Evasion Gloves ([[Strength]]/[[Dexterity]])==
==List of Gloves==
<onlyinclude>{{#ifeq:{{{section|str-dex}}}|str-dex|{{item table|format=level str dex armour
{{main|List of gloves}}
|Fishscale Gauntlets
{{:List of gloves}}
|Ironscale Gauntlets
|Bronzescale Gauntlets
|Steelscale Gauntlets
|Serpentscale Gauntlets
|Wyrmscale Gauntlets
|Hydrascale Gauntlets
|Dragonscale Gauntlets
}}}}</onlyinclude>


==Armour/Energy Shield Gloves ([[Strength]]/[[Intelligence]])==
=== Unique gloves ===
<onlyinclude>{{#ifeq:{{{section|str-int}}}|str-int|{{item table|format=level str int armour
Main page: [[List of unique gloves]]{{Navbox Armours}}
|Chain Gloves
|Ringmail Gloves
|Mesh Gloves
|Riveted Gloves
|Zealot Gloves
|Soldier Gloves
|Legion Gloves
|Crusader Gloves
}}}}</onlyinclude>


==Energy Shield/Evasion Gloves ([[Dexterity]]/[[Intelligence]])==
==Version history==
<onlyinclude>{{#ifeq:{{{section|dex-int}}}|dex-int|{{item table|format=level dex int armour
{{Version history table header }}
|Wrapped Mitts
 
|Strapped Mitts
{{Version history table row|3.16.0|
|Clasped Mitts
* Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
|Trapper Mitts
}}
|Ambush Mitts
{{Version history table row|0.5.13|
|Carnal Mitts
* Fixed some gloves icons.
|Assassin's Mitts
}}
|Murder Mitts
 
}}}}</onlyinclude>
{{Version history table end}}


[[Category:Gloves| ]]
[[Category:Gloves| ]]
[[Category:Item classes]]
[[ru:Перчатки]]

Latest revision as of 10:18, 7 July 2023

Gloves is an item class of armour pieces that can contain up to 4 sockets.

Types of gloves

There are 6 sub-types of gloves;

  • 3 pure sub-types which require single attribute and provide associated defense type.
  • 3 hybrid sub-types which require two attributes and provide both of the associated defense types; at the cost of having both attributes required and defenses provided sightly lower then the pure counterpart

Version 3.15.0 introduced a 7th sub-type of gloves that utilizes a new Defence known as Ward. These new basetypes require an equal amount of each Attribute to equip.

List of Gloves

Main page: List of gloves

Armour (Strength)

ItemRequired levelRequired strengthARStats
Antique GauntletsAntique GauntletsArmour: (129-154)Requires Level 39, 58 Str3958(129-154)N/A
Ancient GauntletsAncient GauntletsArmour: (154-173)Requires Level 47, 68 Str4768(154-173)N/A

Evasion (Dexterity)

ItemRequired levelRequired dexterityEVStats

Energy Shield (Intelligence)

ItemRequired levelRequired intelligenceESStats
Aetherwind GlovesAetherwind GlovesEnergy Shield: (28-32)Requires Level 40, 59 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana
4059(28-32)(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana
Arcanist GlovesArcanist GlovesEnergy Shield: (45-52)Requires Level 60, 95 Int6095(45-52)N/A

Armour/Evasion (Strength/Dexterity)

ItemRequired levelRequired strengthRequired dexterityAREVStats

Armour/Energy Shield (Strength/Intelligence)

ItemRequired levelRequired strengthRequired intelligenceARESStats
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time
704659(108-124)(29-33)(14-18)% increased Damage over Time

Evasion/Energy Shield (Dexterity/Intelligence)

ItemRequired levelRequired dexterityRequired intelligenceEVESStats
Ambush MittsAmbush MittsEvasion: (81-91)
Energy Shield: (17-19)
Requires Level 45, 35 Dex, 35 Int
453535(81-91)(17-19)N/A
Assassin's MittsAssassin's MittsEvasion: (104-123)
Energy Shield: (21-25)
Requires Level 58, 45 Dex, 45 Int
584545(104-123)(21-25)N/A


Ward (Strength/Dexterity/Intelligence)

ItemRequired levelRequired strengthRequired dexterityRequired intelligenceWDStats

Unique gloves

Main page: List of unique gloves


Version history

Version Changes


3.16.0
  • Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
0.5.13
  • Fixed some gloves icons.


ru:Перчатки