Path of Exile Royale: Difference between revisions
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{{Event | {{Event | ||
| name = Path of Exile: Royale league | | name = Path of Exile: Royale league | ||
| image = Path of Exile Royale league logo. | | image = Path of Exile Royale league logo.png | ||
| type = pvp | | type = pvp | ||
| release_version = 3.14.3b | | release_version = 3.14.3b | ||
Line 17: | Line 17: | ||
}}--> | }}--> | ||
'''Path of Exile Royale''' was a Game Mode added for April Fool's Day 2018. The game mode pits 100 players in a last-man-standing match on a large island. It | '''Path of Exile Royale''' was a Game Mode added for April Fool's Day 2018. The game mode pits up to 100 players in a last-man-standing match on a large island. It was re-introduced to the game in [[version 3.14.3b]]. It was available on every weekend throughout the [[Expedition league]] except on launch weekend. It was extended into the [[Scourge league]] but not extended further. | ||
==Mechanics== | ==Mechanics== | ||
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Health flasks effects are interrupted if the user receives a hit from another player. | Health flasks effects are interrupted if the user receives a hit from another player. | ||
== Gems == | |||
There are currently around 50 skill gems and 15 support gems available in Royale. They have been chosen from all of the gems in the regular game and, if necessary, scaled down for use in low-level play. For example, it is possible to find a skill at level 1 that requires level 28 in regular Path of Exile. The skills available are exclusively damage and/or movement related. | |||
==Videos== | ==Videos== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}}{{Version history table row|3.15. | {{Version history table header}} | ||
{{Version history table row|3.16.2| | |||
* Equipped [[Flask]]s are now emptied of charges upon death. | |||
}} | |||
{{Version history table row|3.16.0b| | |||
* | |||
'''Game Mechanics''' | |||
* An optional boss fight spawns near the centre of the safe zone approximately 8 minutes after the beginning of the match. Players will be notified when it spawns and a minimap icon will point out its location to nearby players. Players who are able to kill the boss will be rewarded with a large amount of experience and guaranteed unique item drops. | |||
* The time taken for the circle to shrink for the first time has been increased from 45 seconds to 70 seconds, interpolating to the same 25 second time as previously for the final shrink. | |||
'''Passive Skill Tree''' | |||
* [[Perpetual Motion]] no longer grants 10% chance to Dodge Attack Hits. It now grants 15% reduced Damage taken if you haven’t been Hit Recently, up from 10% | |||
* [[Blurred Form]] now grants +20% chance to Suppress Spell Damage instead of 10% chance to Dodge Spell Hits | |||
* [[Fanned Flames]] no longer causes Enemies ignited by you to have -10% to Fire Resistance, and the ignite chance it grants has been reduced from 25% to 20% | |||
* [[Wildfire Emissary]]’s ignite chance has been reduced from 25% to 10% | |||
'''Gems''' | |||
* {{il|Elemental Hit}} now deals ~20% less damage to players | |||
* {{il|Sweep|Sweep’s}} base attack speed has been increased from 70% to 80% | |||
* The number of additional arrows fired by {{il|Rain of Arrows}} has been increased from 12 to 15 at level 1 | |||
* {{il|Searing Bond}} now deals ~40% more damage to players | |||
* The following gems have been updated in a similar way to their base game versions: | |||
** {{il|Fireball}} no longer has a bonus to {{stl|ignite}} damage, and its chance to ignite has been lowered from 50% to 25% | |||
** {{il|Burning Arrow}} no longer has a bonus to ignite or stacks a burning debuff against ignited enemies, and its chance to ignite has been lowered from 50% to 25%. It now adds fire damage against burning enemies. It now deals ~20% less damage against players. | |||
** {{il|Incinerate|Incinerate’s}} final wave now deals 400% more damage with ignite, down from 800% | |||
** {{il|Spectral Throw}} mana cost reduced from 7 to 5 at level 1 | |||
** {{il|Fortify Support}} no longer grants increased duration of fortification at levels above 1. It now grants supported skills 2% more hit and ailment damage for each level above 1. | |||
}} | |||
{{Version history table row|3.15.0e| | |||
* Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted. | * Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted. | ||
* Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%). | * Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%). | ||
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* Monsters now drop significantly higher numbers of Skill and Support Gems. | * Monsters now drop significantly higher numbers of Skill and Support Gems. | ||
* Items spawned on the ground are more likely to be Skill and Support Gems. | * Items spawned on the ground are more likely to be Skill and Support Gems. | ||
{{Version history table row|3.14.3b | |||
''See {{section link|Version_3.15.0e|Royale-Specific_Changes:}} for a complete list of changes to Royale in [[version 3.15.0e]].'' | |||
}} | |||
{{Version history table row|3.14.3b| | |||
* Re-enabled with substantial rework. Read [https://www.pathofexile.com/forum/view-thread/3146283 Announcement] for details | * Re-enabled with substantial rework. Read [https://www.pathofexile.com/forum/view-thread/3146283 Announcement] for details | ||
* (In hotfix) Fixed a bug in Royale where players could be placed in a team and unable to attack others. | * (In hotfix) Fixed a bug in Royale where players could be placed in a team and unable to attack others. | ||
* (In hotfix) Fixed a bug where the damaging zone in Royale wasn't dealing more damage as the game progressed if you never lost and gained the debuff again. | * (In hotfix) Fixed a bug where the damaging zone in Royale wasn't dealing more damage as the game progressed if you never lost and gained the debuff again. | ||
{{Version history table row|3.2.2 | }} | ||
{{Version history table row|3.2.2| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==External links== | ==External links== |
Latest revision as of 11:54, 2 October 2022
Release version | 3.14.3b |
---|---|
Release date | 2021-07-16 |
Links | Official page |
Path of Exile Royale was a Game Mode added for April Fool's Day 2018. The game mode pits up to 100 players in a last-man-standing match on a large island. It was re-introduced to the game in version 3.14.3b. It was available on every weekend throughout the Expedition league except on launch weekend. It was extended into the Scourge league but not extended further.
Mechanics
Joining a Royale match works like joining a race - Royale can be found on the character selection screen, in the Events list (under the list of characters). A round of Path of Exile: Royale requires a fresh, separate character, which can be created as usual. There is no need to make a new character for each round though — once a character is created, it can be selected again to join more games, though they'll be reset to level 1 and lose all their items each time.
Entering the game as the character will put you in a new Royale mode queue. The character will be put on the shores of Royale Island where the players wait for the game to fill. During the waiting period, no one is able to move. Once there are 50 players, there will be 30 additional seconds for players to join (up to maximum of 100) before the game starts. After the round starts, players are allowed to move freely.
The game mode takes place in a large island, with players placed on the edges of the map. Traveling inward, more monsters and items can be found. There is a safe zone that periodically shrinks towards the center every 2 minutes. The danger zone is marked with a red border and the next danger zone is marked with a blue border. An arrow under the character will point towards the safe zone if it is within the green zone. Players within the danger zone will take damage over time which increases over time.
Items can be looted from killed monsters, players, or collected from loot chests. Various containers exist in the map:
- Supplies: Found in the starting areas, these boxes drop identified magic equipment and skill gems.
- Cache: Contains identified magic to unique equipment, flasks, and rarer skill gems.
- Trove: Contains crafting currency items.
Players will drop their corpse which can be looted on death, containing all their items they were carrying. Any gems they had socketed will be unsocketed. Notably, item filters are disabled in Royale.
There are also flask stations which completely refill all flasks when touched. After they've been used, their power is drained for a few seconds, after which they can be used again.
On death, you can choose to Spectate, turning into an invisible ghost that can freely roam the map.
The winner of PoE Royale receives a Rhoa Feast hideout decoration. Additional wins will upgrade the decoration.
Gameplay changes
Compared to the normal game, players start with more life, less mana but more mana regeneration, higher stun and ailment thresholds, more balanced base attributes, and faster experience gain. The area has the mods 40% increased Experience gain, Area has increased monster variety, Found Items drop Identified in Area.
A separate skill tree exists for Royale mode, which is shared among all classes. Players gain 2 skill points on level up. There is no need to confirm skill point allocations, and skill points cannot be refunded.
Every player starts with a 3-link R-G-B one-handed sword, one-handed mace, and bow in their inventory, as well as 2 Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.s and a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters..
Several skill gems and unique items were rebalanced for low levels and added to the game mode.
Health flasks effects are interrupted if the user receives a hit from another player.
Gems
There are currently around 50 skill gems and 15 support gems available in Royale. They have been chosen from all of the gems in the regular game and, if necessary, scaled down for use in low-level play. For example, it is possible to find a skill at level 1 that requires level 28 in regular Path of Exile. The skills available are exclusively damage and/or movement related.
Videos
Version history
Version | Changes |
---|---|
3.16.2 |
|
3.16.0b |
Game Mechanics
Passive Skill Tree
Gems
|
3.15.0e |
See Version 3.15.0e § Royale-Specific Changes: for a complete list of changes to Royale in version 3.15.0e. |
3.14.3b |
|
3.2.2 |
|