Snakebite: Difference between revisions

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While at maximum [[frenzy charge]]s, the character's [[attack]]s have a 60% chance to inflict [[poison]].
While at maximum [[frenzy charge]]s, the character's [[attack]]s have a 60% chance to inflict [[poison]].


As such, this is affected by gear and passives which increase or decrease maximum frenzy charges. Most notably, using three of the {{il|Pacifism}} unique jewel with no other additional charges available will reduce the maximum number of frenzy charges to zero, leading to the [[poison]] [[debuff]] being applied every [[attack]]. Alternatively, two Pacifism and modifier {{c|mod|+(1-2) to Minimum Frenzy Charges}} from [[Redeemer item]] or {{c|craft|+1 to Minimum Frenzy Charges}} from [[veiled modifier]] also worked.
===Maximum Frenzy Charge Manipulation===


The modifier {{c|mod|Attacks have 60% chance to Poison while at maximum Frenzy Charges}} is affected by modifiers that increase or decrease maximum frenzy charges. Most notably, using three {{il|Pacifism}} [[unique jewel]]s with no additional maximum frenzy charges will reduce the maximum number of frenzy charges to zero, effectively permanently granting a chance to [[poison]].<p>
Alternatively, two Pacifisms and the modifier {{c|mod|+(1-2) to Minimum Frenzy Charges}} from [[Redeemer]]-[[influenced]] items or the crafted modifier {{c|craft|+1 to Minimum Frenzy Charges}} also work.<p>
[[Ralakesh's Impatience]] can also be used to be considered as always at maximum Frenzy Charges and benefit permanently from {{c|mod|Attacks have 60% chance to Poison while at maximum Frenzy Charges}}.
{{Item acquisition}}
{{Item acquisition}}


==Supporter attribution==
==Design attribution==
Snakebite was created by supporter [https://www.pathofexile.com/account/view-profile/SirLoin SirLoin].{{citation needed}}
Snakebite was created by supporter [https://www.pathofexile.com/account/view-profile/SirLoin SirLoin].{{citation needed}}


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* 10% reduced Frenzy Charge Duration per Frenzy Charge
* 10% reduced Frenzy Charge Duration per Frenzy Charge
* Attacks have 60% chance to Poison while at maximum Frenzy Charges
* Attacks have 60% chance to Poison while at maximum Frenzy Charges
* {{c|not|+5% to Damage over Time Multiplier for Poison per Frenzy Charge}}
}}
}}
{{legacy variant table row|3.0.0|(150 to 180)% increased Evasion Rating <br> +(60 to 70) to maximum Life <br> 2% increased Attack Speed per Frenzy Charge <br> 6% increased Accuracy Rating per Frenzy Charge <br> 10% reduced Frenzy Charge Duration per Frenzy Charge <br>  {{c|mod|When at Maximum Frenzy Charges, Attacks Poison enemies}}<br>{{c|not|Attacks have 60% chance to Poison while at maximum Frenzy Charges}}<br/>{{c|not|+5% to Damage over Time Multiplier for Poison per Frenzy Charge}}}}
{{legacy variant table row|3.0.0|(150 to 180)% increased Evasion Rating <br> +(60 to 70) to maximum Life <br> 2% increased Attack Speed per Frenzy Charge <br> 6% increased Accuracy Rating per Frenzy Charge <br> 10% reduced Frenzy Charge Duration per Frenzy Charge <br>  {{c|mod|When at Maximum Frenzy Charges, Attacks Poison enemies}}}}
|}
{{Legacy variant table end}}
 
The official trade site filter {{c|mod|Attacks have #% chance to Poison while at maximum Frenzy Charges}} and an value of 100 are not able to filter out the pre-3.0 double legacy variant. However, using the NOT condition on the aforementioned mod, can filter out all post-3.0 Snakebite, effectively leaving the double legacy Snakebite.
 
Moreover, [[Modifier:AtMaximumFrenzyChargesPoisonUniqueGlovesDexInt5|the legacy mod]] and [[Modifier:AtMaximumFrenzyChargesChanceToPoisonUnique~1~|the current mod]] are using their own internal use mod ids, so that after using the {{il|Divine Orb}}, the legacy mod value of 100% chance to poison is retained. Note that the mod {{c|mod|+5% to Damage over Time Multiplier for Poison per Frenzy Charge}} CANNOT be gained by using the Orb, so that it may not worth it to just reroll the evasion and life mods on legacy items.


==Gallery==
==Gallery==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.9.0}}
{{Version history table row|3.9.0|
* Now also grants {{c|mod|+5% to Damage over Time Multiplier for Poison per Frenzy Charge}}. Existing items are unaffected and cannot get this mod.
* Now also grants {{c|mod|+5% to Damage over Time Multiplier for Poison per Frenzy Charge}}. Existing items are unaffected and cannot get this mod.
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Added 3D art.
* Added 3D art.
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
* All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
{{Version history table row|1.0.6}}
* Legacy Snakebite retains the mod {{c|mod|While at maximum Frenzy Charges, Attacks Poison Enemies}}. {{Undocumented}}
}}
{{Version history table row|1.0.6|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Unique Items}}
{{Navbox Unique Items}}

Latest revision as of 15:14, 20 February 2024

Snakebite
Assassin's Mitts
Evasion: (260-344)
Energy Shield: (21-25)
Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema
Vendor Offer
12x Alchemy Shard
6x Alteration Shard
Metadata
Item class: Gloves

Snakebite is a pair of unique Assassin's MittsAssassin's MittsEvasion: (104-123)
Energy Shield: (21-25)
Requires Level 58, 45 Dex, 45 Int
.

Mechanics

While at maximum frenzy charges, the character's attacks have a 60% chance to inflict poison.

Maximum Frenzy Charge Manipulation

The modifier Attacks have 60% chance to Poison while at maximum Frenzy Charges is affected by modifiers that increase or decrease maximum frenzy charges. Most notably, using three Module Error: No results found for item using search term "item_name = Pacifism" unique jewels with no additional maximum frenzy charges will reduce the maximum number of frenzy charges to zero, effectively permanently granting a chance to poison.

Alternatively, two Pacifisms and the modifier +(1-2) to Minimum Frenzy Charges from Redeemer-influenced items or the crafted modifier +1 to Minimum Frenzy Charges also work.

Ralakesh's Impatience can also be used to be considered as always at maximum Frenzy Charges and benefit permanently from Attacks have 60% chance to Poison while at maximum Frenzy Charges. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Design attribution

Snakebite was created by supporter SirLoin.[citation needed]

Legacy variants

Snakebite has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.9.0
  • (150-180)% increased Evasion Rating
  • +(60-70) to maximum Life
  • 2% increased Attack Speed per Frenzy Charge
  • 6% increased Accuracy Rating per Frenzy Charge
  • 10% reduced Frenzy Charge Duration per Frenzy Charge
  • Attacks have 60% chance to Poison while at maximum Frenzy Charges
3.0.0

(150 to 180)% increased Evasion Rating
+(60 to 70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
When at Maximum Frenzy Charges, Attacks Poison enemies

The official trade site filter Attacks have #% chance to Poison while at maximum Frenzy Charges and an value of 100 are not able to filter out the pre-3.0 double legacy variant. However, using the NOT condition on the aforementioned mod, can filter out all post-3.0 Snakebite, effectively leaving the double legacy Snakebite.

Moreover, the legacy mod and the current mod are using their own internal use mod ids, so that after using the Module Error: No results found for item using search term "item_name = Divine Orb", the legacy mod value of 100% chance to poison is retained. Note that the mod +5% to Damage over Time Multiplier for Poison per Frenzy Charge CANNOT be gained by using the Orb, so that it may not worth it to just reroll the evasion and life mods on legacy items.

Gallery

Version history

Version Changes
3.9.0
  • Now also grants +5% to Damage over Time Multiplier for Poison per Frenzy Charge. Existing items are unaffected and cannot get this mod.
3.3.0
  • Added 3D art.
3.0.0
  • All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
  • Legacy Snakebite retains the mod While at maximum Frenzy Charges, Attacks Poison Enemies. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.0.6
  • Introduced to the game.

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