Butchery: Difference between revisions
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{{Passive skill box|Butchery}} | {{Passive skill box|Butchery}} | ||
'''Butchery''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[attack speed]] with [[two-handed melee weapon]]s. It also grants additional [[strength]]. | '''Butchery''' is a [[notable passive skill]] that grants increased [[physical damage]], increased [[Ailment|Ailment Damage]] with [[Attack]]s and [[attack speed]] with [[two-handed melee weapon]]s. It also grants additional [[strength]]. | ||
==Anointment== | ==Anointment== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.0.0 | {{Version history table row|3.0.0| | ||
* Butchery notable passive skills now grant 25% increased Damage with Ailments from Attacks Skill while wielding a Two Handed Weapon. | * Butchery notable passive skills now grant 25% increased Damage with Ailments from Attacks Skill while wielding a Two Handed Weapon. | ||
{{Version history table row|2.0.3 | }} | ||
{{Version history table row|2.0.3| | |||
* The Strong Arm and Butchery notable passive skills now grant 25% increased Physical Damage with One Handed or Two Handed Melee Weapons (up from 20%) and 5% increased Attack Speed with One Handed or Two Handed Melee Weapons (up from 4%). | * The Strong Arm and Butchery notable passive skills now grant 25% increased Physical Damage with One Handed or Two Handed Melee Weapons (up from 20%) and 5% increased Attack Speed with One Handed or Two Handed Melee Weapons (up from 4%). | ||
{{Version history table row|1.3.0 | }} | ||
{{Version history table row|1.3.0| | |||
*4% increased Attack Speed with Two Handed Melee Weapons has been added | *4% increased Attack Speed with Two Handed Melee Weapons has been added | ||
{{Version history table row|1.1.0 | }} | ||
{{Version history table row|1.1.0| | |||
* The Marauder starting area has been reworked substantially. | * The Marauder starting area has been reworked substantially. | ||
{{Version history table row|1.0.0 | }} | ||
{{Version history table row|1.0.0| | |||
* The early Marauder tree has had the Strength bonuses from early melee notables increased. | * The early Marauder tree has had the Strength bonuses from early melee notables increased. | ||
{{Version history table row|0.11.0 | }} | ||
{{Version history table row|0.11.0| | |||
* General and weapon-specific physical damage bonuses have been increased throughout the tree. | * General and weapon-specific physical damage bonuses have been increased throughout the tree. | ||
* +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery. | * +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 22:20, 24 July 2022
Butchery
Notable Passive Skill
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Butchery is a notable passive skill that grants increased physical damage, increased Ailment Damage with Attacks and attack speed with two-handed melee weapons. It also grants additional strength.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Violet Oil | Crimson Oil | Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments |
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.0.3 |
|
1.3.0 |
|
1.1.0 |
|
1.0.0 |
|
0.11.0 |
|