Butchery: Difference between revisions

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{{Passive skill box|Butchery}}
{{Passive skill box|Butchery}}


'''Butchery''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[attack speed]] with [[two-handed melee weapons]]s. It also grants additional [[strength]].
'''Butchery''' is a [[notable passive skill]] that grants increased [[physical damage]], increased [[Ailment|Ailment Damage]] with [[Attack]]s and [[attack speed]] with [[two-handed melee weapon]]s. It also grants additional [[strength]].


==Anointment==
==Anointment==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.0.0}}
{{Version history table row|3.0.0|
* Butchery notable passive skills now grant 25% increased Damage with Ailments from Attacks Skill while wielding a Two Handed Weapon.
* Butchery notable passive skills now grant 25% increased Damage with Ailments from Attacks Skill while wielding a Two Handed Weapon.
{{Version history table row|2.0.3}}
}}
{{Version history table row|2.0.3|
* The Strong Arm and Butchery notable passive skills now grant 25% increased Physical Damage with One Handed or Two Handed Melee Weapons (up from 20%) and 5% increased Attack Speed with One Handed or Two Handed Melee Weapons (up from 4%).
* The Strong Arm and Butchery notable passive skills now grant 25% increased Physical Damage with One Handed or Two Handed Melee Weapons (up from 20%) and 5% increased Attack Speed with One Handed or Two Handed Melee Weapons (up from 4%).
{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
*4% increased Attack Speed with Two Handed Melee Weapons has been added  
*4% increased Attack Speed with Two Handed Melee Weapons has been added  
{{Version history table row|1.1.0}}
}}
{{Version history table row|1.1.0|
* The Marauder starting area has been reworked substantially.
* The Marauder starting area has been reworked substantially.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* The early Marauder tree has had the Strength bonuses from early melee notables increased.
* The early Marauder tree has had the Strength bonuses from early melee notables increased.
{{Version history table row|0.11.0}}
}}
{{Version history table row|0.11.0|
* General and weapon-specific physical damage bonuses have been increased throughout the tree.  
* General and weapon-specific physical damage bonuses have been increased throughout the tree.  
* +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.  
* +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.  
|}
}}
{{Version history table end}}

Latest revision as of 22:20, 24 July 2022

Butchery
Notable Passive Skill
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]

Butchery is a notable passive skill that grants increased physical damage, increased Ailment Damage with Attacks and attack speed with two-handed melee weapons. It also grants additional strength.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilViolet OilCrimson OilButchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments

Version history

Version Changes
3.0.0
  • Butchery notable passive skills now grant 25% increased Damage with Ailments from Attacks Skill while wielding a Two Handed Weapon.
2.0.3
  • The Strong Arm and Butchery notable passive skills now grant 25% increased Physical Damage with One Handed or Two Handed Melee Weapons (up from 20%) and 5% increased Attack Speed with One Handed or Two Handed Melee Weapons (up from 4%).
1.3.0
  • 4% increased Attack Speed with Two Handed Melee Weapons has been added
1.1.0
  • The Marauder starting area has been reworked substantially.
1.0.0
  • The early Marauder tree has had the Strength bonuses from early melee notables increased.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
  • +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.