Kineticism: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
While this skill makes attack projectiles always apply a knockback effect, it will not override the [[modifier:ImmuneToKnockback|Immune to Knockback modifier]] found on some enemies such as [[The Shaper]] or [[Sirus, Awakener of Worlds]]. | |||
==Related unique items== | ==Related unique items== | ||
The following [[unique item]]s are related to Kineticism: | The following [[unique item]]s are related to Kineticism: | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.11.0 | {{Version history table row|3.11.0| | ||
* Fixed an instance crash related to [[projectile]]s and '''Kineticism'''. | * Fixed an instance crash related to [[projectile]]s and '''Kineticism'''. | ||
{{Version history table row|3.10.1f | }} | ||
{{Version history table row|3.10.1f| | |||
* Fixed a bug where {{il|Spectral Throw}} and {{il|Vaal Spectral Throw}} still pierced while you had the '''Kineticism''' cluster jewel keystone allocated. | * Fixed a bug where {{il|Spectral Throw}} and {{il|Vaal Spectral Throw}} still pierced while you had the '''Kineticism''' cluster jewel keystone allocated. | ||
{{Version history table row|3.10.0 | }} | ||
{{Version history table row|3.10.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
[[ru:Кинетика]] | [[ru:Кинетика]] |
Latest revision as of 23:29, 11 May 2024
Kineticism
Keystone
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Projectiles cannot Pierce, Fork or Chain [1]
No force wasted, no time wasted.
Kineticism is a cluster jewel-only keystone passive skill that causes attack projectiles to always inflict Bleeding and Maim, as well as Knocking Back enemies, at the cost of being unable to pierce, fork, or chain.
Mechanics
While this skill makes attack projectiles always apply a knockback effect, it will not override the Immune to Knockback modifier found on some enemies such as The Shaper or Sirus, Awakener of Worlds.
Related unique items
The following unique items are related to Kineticism:
Item | Base Item | Stats | |
---|---|---|---|
The SiegeThe Siege Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | 1 | Adds Kineticism |
Version history
Version | Changes |
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3.11.0 |
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3.10.1f |
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3.10.0 |
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