The Gluttonous Tide: Difference between revisions

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(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
(Removed incorrect information about Voll's Protector interaction. Updated mechanic explanation for how it actually works.)
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==Mechanics==
==Mechanics==
* {{c|mod|Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows}} will store additional arrows until you make a Bow Attack.
* {{c|mod|Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows}} fires additional arrows based on the number of Frenzy Charges lost. A player with 2 minumum and 5 maximum Frenzy Charges will have the same number of additional arrows as a player with 0 minimum and 3 maximum Frenzy Charges. Mechanics such as [[Olesya's Delight]], [[Inner Conviction]], and [[Ralakesh's Impatience]] all result in 0 additional arrows since Maximum Frenzy Charges are never reached or there is no difference between maximum and minimum Frenzy Charges.
* {{c|mod|+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge}} - by having a minimum Frenzy Charge (e.g. from [[Disciple of the Slaughter]]), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges.
* {{c|mod|+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge}} - by having a minimum Frenzy Charge (e.g. from [[Disciple of the Slaughter]]), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges.
* {{c|mod|(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike}} can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit".
* {{c|mod|(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike}} can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit".


The bow can combine with [[Inner Conviction]] (e.g. from {{il|Voll's Protector}}) and +1 minimum Frenzy Charge mods, so that the player character never reach max Frenzy Charge but having the benefit of the mod from this bow.
{{Item acquisition}}


==Gallery==
==Gallery==

Revision as of 17:33, 23 May 2023

The Gluttonous Tide
Citadel Bow
Bow
Physical Damage: (79.2-93.6) to (316.8-374.4)
Critical Strike Chance: 6.00%
Attacks per Second: (1.45-1.50)
Requires Level 58, 185 Dex(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
To eat, to feast, to forget the horror of endless agonizing existence
if but for a moment... only to disgorge and do it all again...
Acquisition
Drop restricted
Vendor Offer
10x Alchemy Shard
8x Alteration Shard
Weapon DPS
Physical: (287.1-351.0)
Phys+Chaos: (287.1-351.0)
Total: (287.1-351.0)
Metadata
Item class: Bow

The Gluttonous Tide is a unique Citadel BowCitadel BowBow
Physical Damage: 36-144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Requires Level 58, 185 Dex
.

Mechanics

  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows fires additional arrows based on the number of Frenzy Charges lost. A player with 2 minumum and 5 maximum Frenzy Charges will have the same number of additional arrows as a player with 0 minimum and 3 maximum Frenzy Charges. Mechanics such as Olesya's Delight, Inner Conviction, and Ralakesh's Impatience all result in 0 additional arrows since Maximum Frenzy Charges are never reached or there is no difference between maximum and minimum Frenzy Charges.
  • +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge - by having a minimum Frenzy Charge (e.g. from Disciple of the Slaughter), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges.
  • (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit".


Gallery

Version history

Version Changes
3.17.0
  • Introduced to the game.