Modifier:PhysicalDamageAddedAsRandomWhileIgnitedUnique~~1: Difference between revisions

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{{Mod
{{Mod
|id                              = PhysicalDamageAddedAsRandomWhileIgnitedUnique__1
|id                              = PhysicalDamageAddedAsRandomWhileIgnitedUnique__1
|mod_groups                      = PhysicalDamageAddedAsRandomWhileIgnited
|domain                          = 1
|domain                          = 1
|generation_type                  = 3
|generation_type                  = 3
|required_level                  = 1
|required_level                  = 1
|mod_groups                      = PhysicalDamageAddedAsRandomWhileIgnited
|mod_type                        = PhysicalDamageAddedAsRandomWhileIgnited
|mod_type                        = PhysicalDamageAddedAsRandomWhileIgnited
|stat_text                        = Gain (30-40)% of [[Physical Damage]] as Extra Damage of a random Element while you are Ignited
|stat_text                        = Gain (30-40)% of [[Physical Damage]] as Extra Damage of a random Element while you are Ignited
Line 10: Line 10:
|stat1_min                        = 30
|stat1_min                        = 30
|stat1_max                        = 40
|stat1_max                        = 40
|mod_group                        = PhysicalDamageAddedAsRandomWhileIgnited
}}
}}

Latest revision as of 04:53, 6 December 2022

Mod IDPhysicalDamageAddedAsRandomWhileIgnitedUnique__1
Name
GroupsPhysicalDamageAddedAsRandomWhileIgnited
Mod typePhysicalDamageAddedAsRandomWhileIgnited
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
EffectGain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1physical_damage_%_to_add_as_random_element_while_ignited3040
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
The correct title of this page is PhysicalDamageAddedAsRandomWhileIgnitedUnique__1. It appears incorrectly here due to technical restrictions.


PhysicalDamageAddedAsRandomWhileIgnitedUnique__1 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.