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  • Hit (redirect from Self-damage) (section Self-damage)
    when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground...
    9 KB (4,815 words) - 16:47, 24 April 2024
  • 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From...
    16 KB (3,504 words) - 21:50, 12 April 2024
  • Minion (category Minion (gem tag)) (section Minion damage)
    wheel (northeast of the witch's starting position), it adds 3 sources of minion duration (+12%, +12%, +20%) and one source of skill effect duration (+20%)...
    25 KB (6,439 words) - 19:56, 13 April 2024
  • "Fire Damage" redirects here. For the passive skill, see Fire Damage (passive skill). Fire damage is one of the five damage types and of the three types...
    15 KB (2,899 words) - 20:05, 12 April 2024
  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary....
    7 KB (377 words) - 20:16, 13 April 2024
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 14:30, 13 April 2024
  • increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., various unique items, and by helping...
    12 KB (1,968 words) - 21:55, 12 April 2024
  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
    6 KB (450 words) - 13:42, 28 September 2023
  • Bow (section List of bows)
    to # Fire Damage (Experimented Base Types) In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The...
    3 KB (168 words) - 13:40, 28 January 2024
  • Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental...
    21 KB (3,315 words) - 16:27, 13 April 2024
  • Shock (section Shock effect)
    trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have...
    14 KB (1,396 words) - 17:47, 13 April 2024
  • gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect of the stats granted by the...
    4 KB (208 words) - 21:27, 23 December 2023
  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
    8 KB (494 words) - 16:57, 12 April 2024
  • Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to...
    8 KB (572 words) - 11:50, 14 February 2024
  • Poison (section Damage)
    Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
    15 KB (2,189 words) - 14:32, 13 April 2024
  • modified for single target damage, while another has been modified for area of effect damage. Support Gems add an icon in the form of a coloured letter or symbol...
    6 KB (1,474 words) - 10:45, 28 January 2024
  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target...
    4 KB (343 words) - 17:02, 12 April 2024
  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
    7 KB (190 words) - 21:36, 12 April 2024
  • the exception of fire/cold/lightning/chaos damage on weapons, which are colour-coded based on their damage type and have a base stat of 0). Quality effects...
    48 KB (6,017 words) - 02:53, 19 April 2024
  • "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is one...
    15 KB (3,037 words) - 21:54, 12 April 2024
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