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  • Mace Elemental Damage and Accuracy Passive Skill 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres...
    207 bytes (44 words) - 03:44, 29 May 2023
  • see Additional Accuracy Support. Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
    2 KB (91 words) - 22:58, 12 September 2022
  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
    5 KB (224 words) - 07:49, 28 September 2023
  • Mace (category Maces) (section List of maces)
    Maces are a category containing two melee weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength...
    1 KB (112 words) - 23:50, 29 September 2022
  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • also: List of maces This is a list of unique mace class weapons. Main page: List of unique one hand maces Main page: List of unique two hand maces...
    357 bytes (30 words) - 15:36, 12 September 2022
  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
    1 KB (124 words) - 13:40, 10 December 2023
  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • high base physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces. A list of benefits that only affect...
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  • Two-handed mace (category Two-handed maces) (section List of Two Hand Maces)
    Two Hand Maces is an item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh...
    766 bytes (70 words) - 13:43, 10 December 2023
  • gems that likely do nothing for most spectres, like Trap and Mine Damage SupportTrap and Mine Damage SupportSupport, Trap, Mine Icon: W Level: (1-20) Cost...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
    13 KB (2,533 words) - 23:17, 30 January 2024
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