Version 0.8.0: Difference between revisions

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===Features===
===Features===
* Added Act Two. It's low on quests for now.
* Added [[Act Two]]. It's low on quests for now.
* Enabled the Duelist, our Str/Dex character class
* Enabled the [[Duelist]], our Str/Dex character class
* Enabled the fourth difficulty level (Merciless)
* Enabled the fourth [[difficulty]] level (Merciless)
* New character selection/creation scene
* New character selection/creation scene
* A hardcore league has been enabled
* A hardcore league has been enabled
* Added portals on currency items and as a skill gem
* Added [[portal]]s on [[currency]] items and as a skill gem
* Added Endurance, Frenzy and Power charges
* Added [[Endurance charge|Endurance]], [[Frenzy charge|Frenzy]] and [[Power charge]]s
* Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike
* Added new skills: {{sl|Frenzy}}, {{sl|Blood Rage}}, {{sl|Flicker Strike}}, {{sl|Sweep}}, {{sl|Dual Strike}}, {{sl|Double Strike}}
* Flasks can now have mods
* [[Flask]]s can now have mods
* /online command now shows who is online
* /online command now shows who is online
* Waypoints, doors and exits now stand out on the minimap
* [[Waypoint]]s, doors and exits now stand out on the minimap
* Revamped passive skill tree to have 450+ skills
* Revamped [[passive skill tree]] to have 450+ skills
* Antialiasing support added
* Antialiasing support added
* Added grass technology
* Added grass technology
* Nearby players and NPCs are now shown on the minimap
* Nearby players and [[NPC]]s are now shown on the minimap
* Chat box now supports multiple chat types more easily
* Chat box now supports multiple chat types more easily
* Ghosts in Merveil's Lair are now purple
* Ghosts in [[Merveil's Lair]] are now purple
* Tar Zombies added to the Coves
* [[Tar Zombie]]s added to [[the Coves]]
* Monkeys can come down from trees in Act Two
* Monkeys can come down from trees in Act Two
* Substantial improvements to the quality and volume of sounds
* Substantial improvements to the quality and volume of sounds
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* Many spells now have "surge" effects
* Many spells now have "surge" effects
* Flasks can now have quality
* Flasks can now have quality
* Rhoas can charge at you
* [[Rhoa]]s can charge at you
* Shields can now block
* [[Shiel]]ds can now [[block]]
* Passive skill screen now shows the total of each attribute
* Passive skill screen now shows the total of each attribute
* Passive skill screen now allows you to see your player in the middle
* Passive skill screen now allows you to see your player in the middle
* We now support dragging items in addition to clicking twice
* We now support dragging items in addition to clicking twice
* Chat text is now more readable against light backgrounds
* Chat text is now more readable against light backgrounds
* Scavengers now throw rocks rather than sand
* [[Scavenger]]s now throw rocks rather than sand
* The area's monster level is now shown on the minimap
* The [[area]]'s [[monster]] level is now shown on the minimap
* Substantially increased the amount of random variations of world areas
* Substantially increased the amount of random variations of world areas
* Item images are shown next to full ground descriptions again
* Item images are shown next to full ground descriptions again
* Condensed requirements on items to be more concise
* Condensed requirements on items to be more concise
* Chaos damage effects added
* [[Chaos damage]] effects added
* The Flooded Depths side area now has an entrance in the middle of its room
* [[The Flooded Depths]] side area now has an entrance in the middle of its room
* Added a setting to control corpse targeting behaviour
* Added a setting to control corpse targeting behaviour
* Waypoint screen now hides acts/difficulties you haven't been to yet
* Waypoint screen now hides acts/difficulties you haven't been to yet
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* Fixed problems with shadows disappearing as the character moves around
* Fixed problems with shadows disappearing as the character moves around
* Fixed issues spawning non-equipment items sometimes
* Fixed issues spawning non-equipment items sometimes
* Boss monsters now grant bonus experience correctly
* [[Boss]] monsters now grant bonus experience correctly
* Item links can now not be partially backspaced
* Item links can now not be partially backspaced
* Prevented many skills from damaging monsters on the other side of walls
* Prevented many skills from damaging monsters on the other side of walls
* Merveil's second form will now attack you properly
* [[Merveil]]'s second form will now attack you properly
* Shield Crabs no longer turn into Sand Spitters called "Shield Crab"
* [[Shield Crab]]s no longer turn into [[Sand Spitter]]s called "Shield Crab"
* Shield Crabs don't drop items when they transform into Sand Spitters
* Shield Crabs don't drop items when they transform into Sand Spitters
* First acquired skill now binds to right mouse button rather than middle
* First acquired skill now binds to right mouse button rather than middle
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* Gems now have level requirements in addition to attribute requirements
* Gems now have level requirements in addition to attribute requirements
* Reduced drop rate of rares and uniques by 25%
* Reduced drop rate of rares and uniques by 25%
* Added bow-wielding Skeletons and Bandits to some areas
* Added bow-wielding [[Skeleton]]s and [[Bandit]]s to some areas
* Changed the levels of most items and mods
* Changed the levels of most items and mods
* Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
* Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
* Elemental hit now picks one element type randomly per hit
* {{sl|Elemental Hit}} now picks one element type randomly per hit
* Increased the number of Weapons and Armours in various categories with placeholder art
* Increased the number of Weapons and Armours in various categories with placeholder art
* Several new prenamed boss monsters added to certain areas
* Several new prenamed boss monsters added to certain areas
* Detonate Dead is now unaffected by increase in monster life due to additional players in the area
* Detonate Dead is now unaffected by increase in monster life due to additional players in the area
* Cold Snap now freezes for a longer duration than normal ice damage
* {{sl|Cold Snap}} now freezes for a longer duration than normal ice damage
* Cold Snap now freezes 50% of the time (chilling the rest) rather than always
* Cold Snap now freezes 50% of the time (chilling the rest) rather than always
* Changed player cap for non-town areas to six
* Changed player cap for non-town areas to six
* Reduced Fireball splash radius
* Reduced {{sl|Fireball}} splash radius
* Rares are now biased towards spawning with four mods
* Rares are now biased towards spawning with four mods
* Rare monsters are now limited to four mods
* Rare monsters are now limited to four mods

Revision as of 22:01, 26 December 2016

Version History
0.8.0
May 17, 2011
0.8.1
January 1, 2011

Patch notes

These are the official patch notes for version 0.8.0 released by Grinding Gear Games.[1]

Features

  • Added Act Two. It's low on quests for now.
  • Enabled the Duelist, our Str/Dex character class
  • Enabled the fourth difficulty level (Merciless)
  • New character selection/creation scene
  • A hardcore league has been enabled
  • Added portals on currency items and as a skill gem
  • Added Endurance, Frenzy and Power charges
  • Added new skills: Frenzy, Blood Rage, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    LegionMarakethFlickerStrike - N/A (page)
    HarvestSpiderFlickerStrike - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Dual Strike". Please choose only one of the following ids:
    AzmeriDualStrikeDemonDualStrike - N/A (page)
    DualStrikeRoyale - (50-77)% increased Critical Strike Chance, +(0-0.1) metres to Melee Strike Range, 100% more Critical Strike Chance against Enemies that are on Full Life, +30% more Damage with Hits and Ailments against Enemies that are on Full Life (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
    AxisDoubleStrikeTrigger - N/A (page)
    MonsterDoubleStrike - N/A (page)
  • Flasks can now have mods
  • /online command now shows who is online
  • Waypoints, doors and exits now stand out on the minimap
  • Revamped passive skill tree to have 450+ skills
  • Antialiasing support added
  • Added grass technology
  • Nearby players and NPCs are now shown on the minimap
  • Chat box now supports multiple chat types more easily
  • Ghosts in Merveil's Lair are now purple
  • Tar Zombies added to the Coves
  • Monkeys can come down from trees in Act Two
  • Substantial improvements to the quality and volume of sounds
  • Environmental effect improvements in many world areas
  • Many spells now have "surge" effects
  • Flasks can now have quality
  • Rhoas can charge at you
  • Shields can now block
  • Passive skill screen now shows the total of each attribute
  • Passive skill screen now allows you to see your player in the middle
  • We now support dragging items in addition to clicking twice
  • Chat text is now more readable against light backgrounds
  • Scavengers now throw rocks rather than sand
  • The area's monster level is now shown on the minimap
  • Substantially increased the amount of random variations of world areas
  • Item images are shown next to full ground descriptions again
  • Condensed requirements on items to be more concise
  • Chaos damage effects added
  • The Flooded Depths side area now has an entrance in the middle of its room
  • Added a setting to control corpse targeting behaviour
  • Waypoint screen now hides acts/difficulties you haven't been to yet
  • Entities don't continue to accumulate arrows past 10 now
  • The name of the current difficulty is now displayed in town (if higher than the first difficulty)
  • When holding a two handed weapon, a transparent copy is shown in off-hand
  • Now enters game immediately after creating a new character
  • Assets are unloaded intelligently to conserve memory
  • Players can now walk through each other in towns

Bug Fixes

  • Fixed a bug that could cause multiple mods of the same family to be generated on an item
  • Sand spitters no longer get stuck doing nothing
  • Fixed problems with shadows disappearing as the character moves around
  • Fixed issues spawning non-equipment items sometimes
  • Boss monsters now grant bonus experience correctly
  • Item links can now not be partially backspaced
  • Prevented many skills from damaging monsters on the other side of walls
  • Merveil's second form will now attack you properly
  • Shield Crabs no longer turn into Sand Spitters called "Shield Crab"
  • Shield Crabs don't drop items when they transform into Sand Spitters
  • First acquired skill now binds to right mouse button rather than middle
  • Fixed bug where sand spitters would not bleed
  • Fixed re-enabling of items that have been disabled due to requirements changing between versions
  • Experience bar now has 20 sections rather than 21
  • Dungeon chest rotation fixed
  • Gems in inventory now have background colours showing whether their requirements are met
  • Other players using skills nearby now have their mana predicted correctly (so the spells don't fail)

Balance

  • Refunded all passive skills because of the new tree
  • Made monsters twice as easy in lower difficulties. Harder in higher difficulties
  • Boss monsters are now substantially more dangerous
  • Rebalanced most skills
  • Changed how monsters get accuracy and critical strike rating to be flatter
  • Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)
  • Overhaul of boss mods to make them all proportional to the monster's base values
  • Gems now have level requirements in addition to attribute requirements
  • Reduced drop rate of rares and uniques by 25%
  • Added bow-wielding Skeletons and Bandits to some areas
  • Changed the levels of most items and mods
  • Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
  • Elemental Hit now picks one element type randomly per hit
  • Increased the number of Weapons and Armours in various categories with placeholder art
  • Several new prenamed boss monsters added to certain areas
  • Detonate Dead is now unaffected by increase in monster life due to additional players in the area
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    now freezes for a longer duration than normal ice damage
  • Cold Snap now freezes 50% of the time (chilling the rest) rather than always
  • Changed player cap for non-town areas to six
  • Reduced Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
    MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    splash radius
  • Rares are now biased towards spawning with four mods
  • Rare monsters are now limited to four mods
  • It's now slightly more likely to generate an off-colour socket

References

  1. Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 26, 2016.