Ultimatum: Difference between revisions

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|'''Many''' skulls will appear that '''pursue you and quickly''' spit '''a large wave of''' Fire when near '''you'''
|'''Many''' skulls will appear that '''pursue you and quickly''' spit '''a large wave of''' Fire when near '''you'''
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|Random Projectiles
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|Patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as Phantasms
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|'''Many''' patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as {{stl|Ruin}}-inflicting Phantasms. Fail on reaching 7 {{stl|Ruin}}
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|'''Many''' patches of Unhallowed Ground will appear that {{stl|Hinder}} players '''and prevent them recovering Life and Energy Shield,''' and cause slain Monsters to resurrect as {{stl|Ruin}}-inflicting Phantasms. Fail on reaching 7 {{stl|Ruin}}
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Revision as of 17:23, 24 December 2023

"Ultimatum" redirects here. For the expansion, see Path of Exile: Ultimatum.

The Trials of Chaos, also known as Ultimatum, is a league mechanic introduced with the Ultimatum leagues. It was added to the core game in Version 3.23.0.

Mechanics

The Trialmaster and an altar has an 8% chance to spawn in maps. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a modifiers before beginning the trial.

There are four possible objectives:

  • Defeat waves of enemies: Kill enemies to fill up a progress bar.
  • Survive: Don't die until the timer runs out.
  • Stand in Stone Circles: Stand in each stone circle for a duration until they light up.
  • Protect the Altar: Kill enemies to fill up a progress bar without letting the altar be destroyed.

After successfully completing a wave, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.

If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state.

Each trial has 10 waves. In T14+ maps (area level 81+), there is a chance (~3% [1]) in the 10th round to instead face the Trialmaster as a boss, teleporting you to the Tower of Ordeal's arena. Allocating the Gruelling Gauntlet keystone instead increases the maximum rounds to 13, but disables the ability to face the Trialmaster or control the modifiers.

Monsters spawned during Ultimatum encounters do not drop items but do give experience.

Partying

When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

Rewards

Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance.

Rewards include rare items, divination cards, unique items, currency, catalysts, or Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s.

The Trialmaster also has his own set of exclusive rewards, including several unique items and the Tainted CatalystTainted CatalystStack Size: 10Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality types
Right click this item then left click a Corrupted ring, amulet or belt to apply it. The maximum quality is 20%.
.

Inscribed Ultimatum

Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins. can be obtained as rewards for completing Ultimatum rounds. Inscribed Ultimatums require a specified item (either unique, currency, or divination card) to be offered and describes the random encounter type and set of modifiers for that challenge. Inscribed Ultimatums can be used in a map device to open a portal to the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.

Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and the encounter is just a single long wave.

Modifiers

Modifier Image Tier Effect
Ailment and Curse Reflection Curses and Non-damaging Ailments you apply are Reflected
Monsters are unaffected by Curses
Blistering Cold I Frozen pustules will periodically appear and explode when you approach
II Many frozen pustules will periodically appear and rapidly explode when you approach
III Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
IV Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
Blood Altar I A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
II A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
Buffs Expire Faster Buffs expire five times faster on players
Choking Miasma I A cloud that deals Chaos Damage over Time will follow you
II A large cloud that deals Chaos Damage over Time will follow you
III A large and fast cloud that deals Chaos Damage over Time will follow you
IV A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
Deadly Monsters Monster Hits are always Critical Strikes
Dexterous Monsters Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
Drought Cannot gain Flask Charges
Escalating Damage Taken For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Escalating Monster Speed All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks Using a Flask Hinders you by 50% for 4 seconds
Less Cooldown recovery Cooldowns take five times longer to recharge
Lessened Reach Players have 60% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs Take 1000% of Mana costs as Lightning Damage
Lethal Rare Monsters Rare Monsters have 2 additional Modifiers
Limited Arena The encounter area will be much smaller
Occasional Impotence You and your Minions deal no damage for 2 seconds every 8 seconds
Overwhelming Monsters Monster Hits Overwhelm all Physical Damage Reduction
Precise Monsters Monster Hits cannot be Evaded
Prismatic Monsters Monsters gain 50% of Physical Damage as Extra Damage of each Element
Profane Monsters Monsters deal 80% of Physical Damage Added as Chaos Damage
Raging Dead I Skulls will appear that spit Fire if you remain near them
II Many skulls will appear that spit Fire if you remain near them
III Many skulls will appear that pursue you and spit Fire when near you
IV Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
Razor Dance I Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
II Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
III Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
IV Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
Reduced Recovery I 60% Reduced Life, Mana, and Energy Shield Recovery Rate
II 90% Reduced Life, Mana, and Energy Shield Recovery Rate
Resistant Monsters Monsters have +50% to all Resistances
Ruin I A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin
II A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin
III Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin
IV Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin
Shielding Monsters Monsters have 50% chance to Block Attack and Spell Damage
Siphoned Charges Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
Siphoning Monsters Monster Hits remove 10% of current Energy Shield and Mana
Stalking Ruin I An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin
II An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin
III An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
IV An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin
Stormcaller Runes I Runes will appear that will call deadly Lightning storms if you remain in them
II Large runes will appear that will call deadly Lightning storms if you remain in them
III Many large runes will appear that will call deadly Lightning storms if you remain in them
IV Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
Totem of Costly Might An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second

(Mutually exclusive with Totem of Costly Potency)

Totem of Costly Potency An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second

(Mutually exclusive with Totem of Costly Might)

Treacherous Auras Your Auras that affect Allies also affect Enemies
Unlucky Criticals Your Critical Strike Chance is Unlucky
Monsters take 50% reduced Extra Damage from Critical Strikes
Unstoppable Monsters Monsters cannot be Slowed or Stunned

Version history

Version Changes
3.23.0
  • Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
  • Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
  • You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.

See Version 3.23.0 § Ultimatum Changes for a complete list of changes.

3.14.3c
3.14.1
  • "Stand in the Stone Circle" Ultimatum encounters now have larger circles.
  • Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters.
  • Capped the number of rare Monsters that can spawn per wave during Ultimatum encounters.
  • Entrances to subareas (such as a Vaal Side Area) are now temporarily disabled while inside an Ultimatum encounter.
  • Enabled the Razor Dance Ultimatum modifier.
  • Added a short grace period when being teleported to The Trialmaster's arena.
  • Improved various visual effects in The Trialmaster encounter.
  • Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter.
3.14.0
  • Introduced to the game in Ultimatum league.

References

  1. tytyos (December 14, 2023). "300 T16 Ultimatums - Results and some Thoughts". Reddit. Retrieved December 15, 2023.
  2. Community_Team (June 29, 2021). "Will Ultimatum Become a Core Game Mechanic?". Official Path of Exile Forums. Retrieved December 11, 2023.