The Viridian Wildwood

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Revision as of 22:35, 8 December 2023 by Medivha (talk | contribs) (Changed the Wisp and what they do because announce video was wrong)
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"Affliction" redirects here. For the expansion, see Path of Exile: Affliction.

This article describes new Path of Exile content released in version 3.23.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

The Viridian Wildwood is an area containing an affliction encounter that can be found in map during Affliction league.

Access

The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.

Wisps

Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:

  • Primal (Blue) Wisps cause them to drop currency items.
  • Wild (Purple) Wisps grant an item rarity bonus.
  • Vivid (Yellow) Wisps grant an item quantity bonus.

Multiple types of wisps can affect the same monster.

Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.

The Affliction

The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters.


NPCs

Bosses

The King in the Mists

Rewards