Stat

From Path of Exile Wiki
Revision as of 08:59, 13 October 2015 by >OmegaK2 (Created page with "{{Distinguish | Mods}} A ''Stat'' modifies a single statistic of the game. Stats can apply to most aspects of the game, such as your Character, Items, Monsters,...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Not to be confused with Mods.

A Stat modifies a single statistic of the game. Stats can apply to most aspects of the game, such as your Character, Items, Monsters, Skills or an Area. Common sources of stats include Modifiers, Passive Skills, Buffs and Skills.

Overview

Each stat has an internal id (ex: maximum_life_+%) and a number of settings associated with it. Stats on their own do not have a value - the value is given by other Stat#Sources such as Modifiers or Skills.


The id and the values are used for translating the stat into a more human readable format, as such, stats may often appear in descriptions differently then they are used in game. This means they may omit information (i.e. values) or change their text and numbers to be more readable.

For example the stat maximum_life_+% will appear as x% increased maximum Life for positive values and x% reduced maximum Life for negative values on things that affect your Character, but will appear as Extra Life and Reduced Life on Monsters respectively.


It is also possible that the description of a stat is omitted entirely and not-visible to the player, however stats will still be effective. Very often this is the case for Monster Modifiers such as hidden item quantity or rarity boosts.

Sources

An incomplete list of sources:

Interaction

Stats will stack with themselves additively, so two or more stats with the same id will simply be added up.

However, there is a distinction between Global and Local stats:

Local stats will only be added to the relevant source
Global stats are applied globally as the name suggests.

Stats with different ids may also interact with each other.

Rule of thumb based on descriptions

There is no dead set rule on how different stats interact with each other, however the visible description generally hints at a few rules for the interaction.

In particular be wary there may be edge cases where it behaves differently.

Flat, additive and multiplicative stats

  • Flat stats usually (but not always) use the word adds or additional. They stack additively with other flat stats of the same scope. If they are applied to statistics that are expressed as a normal number, they do not have a percentage sign. Confusingly, all resistance stats are flat, even if they say increased.
  • Additive stats usually have percentage signs and use the words increased or reduced. They stack additively with other percentage stats of the same scope.
  • Multiplicative stats usually have percentage signs and use the words More or Less. They stack multiplicatively with other multiplicative stats of the same scope. Their ids can usually be identified by the suffix "_final".

Applicability from other sources

Often a stat has a set of types determining to which statistics it applies. Types can be subtypes or supertypes of other Types. Supertypes affect their subtypes but not vice versa. Many types correspond to Gem Tags; however, this relationship is not strict. For example, Molten Strike has the Melee tag, but its projectiles do not do melee damage, and Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
has the Attack tag, but the charge detonation does not do Attack damage.

Some words have special meanings:

  • If a stat specifies only one Type, or if the word and is used to combine multiple Types, then the stat applies to any combination of the Types. For example, armour and energy shield affects Armour, or Energy Shield, or both Armour and Energy Shield.
  • If a stat specifies multiple Types not combined using the word and, then it only applies to all of the Types together. For example, elemental damage with maces would not affect non-elemental damage with maces, nor non-damage elemental effects with maces, nor elemental damage not dealt with maces.
  • If the word while is used in conjunction with an item Type, the stat is effective globally whether the statistic applies directly to the item or not. For example, while wielding a staff would apply to spells cast while wielding a staff, even though the staff is not involved in the casting of spells.
  • If the word with is used in conjunction with an item Type, the stat is effective only when that item is being directly used. For example, with claws would only affect attacks made with the claws themselves.

Converted statistics count as both the Type converted from and converted to, but can only be affected by a particular stat at most once.

Examples

Global stats

If you have

You will get:

  • +7 Maximum Frenzy Charges total

Local stats

Assume you are dual wielding two one-handed melee weapons.

On each of the weapons, you have rolled the modifiers {{#ask: Is mod::+ Has name::Heavy |?Has name= |format=template |template=SMW generic link|link=none}} and {{#ask: Is mod::+ Has name::Squire's |?Has name= |format=template |template=SMW generic link|link=none}} at their maximum value, which grant the following respectively:

  • 49% increased Physical Damage
  • 19% increased Physical Damage and 7 to Accuracy Rating

On each weapon, you will get a total of:

  • 68% increased Physical Damage and 7 to Accuracy Rating

However, as you can see the stats from each weapon will not add up. You do not get a total of 136% increased Physical Damage and 14 to Accuracy Rating